An Object Based Multimedia Applications System Model
碩士 === 淡江大學 === 資訊工程研究所 === 83 === In this thesis, we introduce a "Multimedia Object Composition Model"(MOCM). This model includes a script language specification that is used to describe the spatial and temporal composition relat...
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ndltd-TW-083TKU003920102016-07-15T04:12:56Z http://ndltd.ncl.edu.tw/handle/83246793621339461126 An Object Based Multimedia Applications System Model 一個以物件為基礎的多媒體應用系統模式之設計與實作 Hwa-Chang Huang 黃華昌 碩士 淡江大學 資訊工程研究所 83 In this thesis, we introduce a "Multimedia Object Composition Model"(MOCM). This model includes a script language specification that is used to describe the spatial and temporal composition relationships among multimedia objects. This model also has a preprocessor to translate users' description into host language. The preprocessor parses the scripts and generates a spatial and temporal relation table of all objects. Then through this table, preprocessor can generate an executable program. For multimedia application designers, they can use the tools provided by this system with host programming language ( ex. C, C++ ) to write multimedia application systems easily. For example, we can develope multimedia presentation systems, multimedia explanations, CAI and so on. The MOCM's media object class hierarchy we developed is an open ended architecture. It hides the implementation details from users. Currently, we only support three types of media : audio, video, and text. If a user want to include another type of MOCM's media object, he only have to inherit suitable super class given in the frameworks to create a new class, and just call the library functions associated with new media. Yuh-Huei Shyu 徐郁輝 1995 學位論文 ; thesis 84 zh-TW |
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碩士 === 淡江大學 === 資訊工程研究所 === 83 === In this thesis, we introduce a "Multimedia Object Composition
Model"(MOCM). This model includes a script language
specification that is used to describe the spatial and temporal
composition relationships among multimedia objects. This model
also has a preprocessor to translate users' description into
host language. The preprocessor parses the scripts and
generates a spatial and temporal relation table of all objects.
Then through this table, preprocessor can generate an
executable program. For multimedia application designers, they
can use the tools provided by this system with host programming
language ( ex. C, C++ ) to write multimedia application systems
easily. For example, we can develope multimedia presentation
systems, multimedia explanations, CAI and so on. The MOCM's
media object class hierarchy we developed is an open ended
architecture. It hides the implementation details from users.
Currently, we only support three types of media : audio, video,
and text. If a user want to include another type of MOCM's
media object, he only have to inherit suitable super class
given in the frameworks to create a new class, and just call
the library functions associated with new media.
|
author2 |
Yuh-Huei Shyu |
author_facet |
Yuh-Huei Shyu Hwa-Chang Huang 黃華昌 |
author |
Hwa-Chang Huang 黃華昌 |
spellingShingle |
Hwa-Chang Huang 黃華昌 An Object Based Multimedia Applications System Model |
author_sort |
Hwa-Chang Huang |
title |
An Object Based Multimedia Applications System Model |
title_short |
An Object Based Multimedia Applications System Model |
title_full |
An Object Based Multimedia Applications System Model |
title_fullStr |
An Object Based Multimedia Applications System Model |
title_full_unstemmed |
An Object Based Multimedia Applications System Model |
title_sort |
object based multimedia applications system model |
publishDate |
1995 |
url |
http://ndltd.ncl.edu.tw/handle/83246793621339461126 |
work_keys_str_mv |
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