An Algorithm for Hierarchical Model generation in Interactive Virtual Environments
碩士 === 國立交通大學 === 資訊科學學系 === 83 === For complex virtual environments, considering different of detail in display is an appropriate approach to achieve interactive frame rates. In this thsesis, we propose an algorithm that automatically gene...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
1995
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Online Access: | http://ndltd.ncl.edu.tw/handle/70644577519450046339 |
Summary: | 碩士 === 國立交通大學 === 資訊科學學系 === 83 === For complex virtual environments, considering different of
detail in display is an appropriate approach to achieve
interactive frame rates. In this thsesis, we propose an
algorithm that automatically generate the models of virtual
object at multiple levels of detail based on the concept of
"retiling". with the preservation of sharp features, the
algorithm is suited to a wide variety of polygonal objects.
Besides, the model at each level is constructed as clos as
possible to the original one. Finally, we apply the algorithm
to a walkthrough application for this purpose.
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