The design and implementation of a rendering accelerator for computer graphics
碩士 === 國立交通大學 === 電子研究所 === 82 === A Raster Engine( RE ) is designed and implemented to improve the performance of computer graphics and image composition. The RE hardware can release more than 50% CPU loads. Furthermore, if the approximate...
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ndltd-TW-082NCTU04301002016-07-18T04:09:39Z http://ndltd.ncl.edu.tw/handle/11091408373186179999 The design and implementation of a rendering accelerator for computer graphics 電腦繪圖著色加速器的設計與實現 Chan-Liang Chen 陳建良 碩士 國立交通大學 電子研究所 82 A Raster Engine( RE ) is designed and implemented to improve the performance of computer graphics and image composition. The RE hardware can release more than 50% CPU loads. Furthermore, if the approximated Phong method which is new proposed is 89% CPU operations are reduced. As the features of this design, the techniques including modified digitral differentail analyser (modified DDA), 2-level pipeline, and constant execution time for calculating cos^n\theta, are proposed in RE. Three operation modes: Gouraud, Phong and composition are incorporated in RE. The simulation results show that the system can operate up to 50MHz. As the result, the pixel update rate is 6M/sec for Gouraud shading and composition, and 3M/sec for Phong shading. The gate count of this chip is about 22K, and the die size is 7684.5um * 7444.8um. This chip is designed and implemented by using ITRI/CCL 0.8um CMOS cell library, and it will be fabricated by SPDM technology in TSMC. Chein-Wei Jen 任建葳 1994 學位論文 ; thesis 141 en_US |
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碩士 === 國立交通大學 === 電子研究所 === 82 === A Raster Engine( RE ) is designed and implemented to improve
the performance of computer graphics and image composition. The
RE hardware can release more than 50% CPU loads. Furthermore,
if the approximated Phong method which is new proposed is 89%
CPU operations are reduced. As the features of this design, the
techniques including modified digitral differentail analyser
(modified DDA), 2-level pipeline, and constant execution time
for calculating cos^n\theta, are proposed in RE. Three
operation modes: Gouraud, Phong and composition are
incorporated in RE. The simulation results show that the system
can operate up to 50MHz. As the result, the pixel update rate
is 6M/sec for Gouraud shading and composition, and 3M/sec for
Phong shading. The gate count of this chip is about 22K, and
the die size is 7684.5um * 7444.8um. This chip is designed and
implemented by using ITRI/CCL 0.8um CMOS cell library, and it
will be fabricated by SPDM technology in TSMC.
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author2 |
Chein-Wei Jen |
author_facet |
Chein-Wei Jen Chan-Liang Chen 陳建良 |
author |
Chan-Liang Chen 陳建良 |
spellingShingle |
Chan-Liang Chen 陳建良 The design and implementation of a rendering accelerator for computer graphics |
author_sort |
Chan-Liang Chen |
title |
The design and implementation of a rendering accelerator for computer graphics |
title_short |
The design and implementation of a rendering accelerator for computer graphics |
title_full |
The design and implementation of a rendering accelerator for computer graphics |
title_fullStr |
The design and implementation of a rendering accelerator for computer graphics |
title_full_unstemmed |
The design and implementation of a rendering accelerator for computer graphics |
title_sort |
design and implementation of a rendering accelerator for computer graphics |
publishDate |
1994 |
url |
http://ndltd.ncl.edu.tw/handle/11091408373186179999 |
work_keys_str_mv |
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