Efficient Generation of Isosurfaces in Volume Rendering
碩士 === 國立交通大學 === 資訊工程研究所 === 82 === An efficient method to extract an isosurface in the volume data is proposed. The method utilizes a modified branch-on-need octree to bypass regions of no current interset. Neighboring triangles are merg...
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ndltd-TW-082NCTU03920522016-07-18T04:09:34Z http://ndltd.ncl.edu.tw/handle/97799102074550292120 Efficient Generation of Isosurfaces in Volume Rendering 有效率的等值面產生法 Woan-Chiaun Lee 李婉倩 碩士 國立交通大學 資訊工程研究所 82 An efficient method to extract an isosurface in the volume data is proposed. The method utilizes a modified branch-on-need octree to bypass regions of no current interset. Neighboring triangles are merged according to some criteria during the generation of triangle meshes. Method are also given to obtain a significant reduction of the space requirement for octrees. Consequently, the method is much more efficient and generates much less triangles than marching cube algorithm. The proposed method is implemented and its performance is compared to other existing methods, thus as marching cube, branch-on-need octree approach, and splitting box algorithm. Distributed computation of the proposed method is also implemented using PVM. With the dynamic load balancing scheme, the experimental implementation shows an effective reduction of the computation time. Jung-Hong Chuang 莊榮宏 1994 學位論文 ; thesis 64 en_US |
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碩士 === 國立交通大學 === 資訊工程研究所 === 82 === An efficient method to extract an isosurface in the volume
data is proposed. The method utilizes a modified branch-on-need
octree to bypass regions of no current interset. Neighboring
triangles are merged according to some criteria during the
generation of triangle meshes. Method are also given to obtain
a significant reduction of the space requirement for octrees.
Consequently, the method is much more efficient and generates
much less triangles than marching cube algorithm. The proposed
method is implemented and its performance is compared to other
existing methods, thus as marching cube, branch-on-need octree
approach, and splitting box algorithm. Distributed computation
of the proposed method is also implemented using PVM. With the
dynamic load balancing scheme, the experimental implementation
shows an effective reduction of the computation time.
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author2 |
Jung-Hong Chuang |
author_facet |
Jung-Hong Chuang Woan-Chiaun Lee 李婉倩 |
author |
Woan-Chiaun Lee 李婉倩 |
spellingShingle |
Woan-Chiaun Lee 李婉倩 Efficient Generation of Isosurfaces in Volume Rendering |
author_sort |
Woan-Chiaun Lee |
title |
Efficient Generation of Isosurfaces in Volume Rendering |
title_short |
Efficient Generation of Isosurfaces in Volume Rendering |
title_full |
Efficient Generation of Isosurfaces in Volume Rendering |
title_fullStr |
Efficient Generation of Isosurfaces in Volume Rendering |
title_full_unstemmed |
Efficient Generation of Isosurfaces in Volume Rendering |
title_sort |
efficient generation of isosurfaces in volume rendering |
publishDate |
1994 |
url |
http://ndltd.ncl.edu.tw/handle/97799102074550292120 |
work_keys_str_mv |
AT woanchiaunlee efficientgenerationofisosurfacesinvolumerendering AT lǐwǎnqiàn efficientgenerationofisosurfacesinvolumerendering AT woanchiaunlee yǒuxiàolǜdeděngzhímiànchǎnshēngfǎ AT lǐwǎnqiàn yǒuxiàolǜdeděngzhímiànchǎnshēngfǎ |
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1718351583370018816 |