Computing caustic effects by backward beam tracing
碩士 === 國立交通大學 === 資訊及電子工程研究所 === 80 === Ray tracing 可以有效的模擬許多光學現象,進而產生極有真實感的立體景觀,但 是傳統的ray tracing 演算法無法正確的模擬光線自光源發出後經過光滑曲面的折 射或反射後到達粗糙表面時所造成的聚集效果。本篇論文中提出一個二階段的演算 法來計算上述的聚焦效果,該演算法的重點在有效的找出所有光線經平滑曲面折( 反)射經到達粗糙曲面...
Main Authors: | CHENG, SHI-AN, 程世安 |
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Other Authors: | ZHUANG, RONG-HONG |
Format: | Others |
Language: | zh-TW |
Published: |
1992
|
Online Access: | http://ndltd.ncl.edu.tw/handle/82611734351145684360 |
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