Summary: | This project is a study in doing the same thing again and again and again. It experiments with a purposefully reductive design strategy limited to the repetition of a single idea. Taking cues from other disciplines, it uses this incessant repetition to introduce a new affect to architecture based upon the experience of self-similar spaces in an uninterrupted and seemingly endless sequence. Finally, it reimagines the typology of the large history museum, proposing an open-ended series of moments of historical totality as an alternative to the cumulative or narrative unfolding of content. This thesis project is at once a primitive formal game and a spatially complex reinvention of a venerable American institution. It is an architectural contraption that reorders a universe of artifacts.
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