Playing on the plane of immanence : notes on the resonance between body and image in music video games
In recent years computer games have been discussed by a variety of disciplines from various perspectives. A fundamental difference with other media, which is a point of continuous consideration, is the specific relationship between the viewer and the image, the player and the game apparatus, which i...
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ndltd-Potsdam-oai-kobv.de-opus-ubp-42762013-01-08T00:59:19Z Playing on the plane of immanence : notes on the resonance between body and image in music video games Wiemer, Serjoscha The arts In recent years computer games have been discussed by a variety of disciplines from various perspectives. A fundamental difference with other media, which is a point of continuous consideration, is the specific relationship between the viewer and the image, the player and the game apparatus, which is a characteristic of video games as a dispositive. Terms such as immersion, participation, interactivity, or ergodic are an indication of the deep interest in this constellation. This paper explores the resonance between body and image in video games like REZ, SOUL CALIBUR and DANCE DANCE REVOLUTION from the perspective of a temporal ontology of the image, taking particular account of the structuring power of the interface and its subject positioning aspects. Universität Potsdam Philosophische Fakultät. Institut für Künste und Medien Calleja, Gordon (Response) 2010 Article application/pdf urn:nbn:de:kobv:517-opus-42765 http://opus.kobv.de/ubp/volltexte/2010/4276/ Digarec Series, 4 (2010), S. 166 - 195 eng http://opus.kobv.de/ubp/doku/urheberrecht.php |
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The arts |
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The arts Wiemer, Serjoscha Playing on the plane of immanence : notes on the resonance between body and image in music video games |
description |
In recent years computer games have been discussed by a variety of disciplines from various perspectives. A fundamental difference with other media, which is a point of continuous consideration, is the specific relationship between the viewer and the image, the player and the game apparatus, which is a characteristic of video games as a dispositive. Terms such as immersion, participation, interactivity, or ergodic are an indication of the deep interest in this constellation. This paper explores the resonance between body and image in video games like REZ, SOUL CALIBUR and DANCE DANCE REVOLUTION from the perspective of a temporal ontology of the image, taking particular account of the structuring power of the interface and its subject positioning aspects. |
author2 |
Calleja, Gordon (Response) |
author_facet |
Calleja, Gordon (Response) Wiemer, Serjoscha |
author |
Wiemer, Serjoscha |
author_sort |
Wiemer, Serjoscha |
title |
Playing on the plane of immanence : notes on the resonance between body and image in music video games |
title_short |
Playing on the plane of immanence : notes on the resonance between body and image in music video games |
title_full |
Playing on the plane of immanence : notes on the resonance between body and image in music video games |
title_fullStr |
Playing on the plane of immanence : notes on the resonance between body and image in music video games |
title_full_unstemmed |
Playing on the plane of immanence : notes on the resonance between body and image in music video games |
title_sort |
playing on the plane of immanence : notes on the resonance between body and image in music video games |
publisher |
Universität Potsdam |
publishDate |
2010 |
url |
http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42765 http://opus.kobv.de/ubp/volltexte/2010/4276/ |
work_keys_str_mv |
AT wiemerserjoscha playingontheplaneofimmanencenotesontheresonancebetweenbodyandimageinmusicvideogames |
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1716502322605981696 |