The logic of play in everyday human-computer interaction

Communication, simulation, interactive narrative and ubiquitous computing are widely accepted as perspectives in humancomputer interaction. This paper proposes play as another possible perspective. Everyday uses of the computer increasingly show signs of similarity to play. This is not discussed wit...

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Bibliographic Details
Main Author: Cermak-Sassenrath, Daniel
Other Authors: Atkins, Barry (Response)
Format: Others
Language:English
Published: Universität Potsdam 2010
Subjects:
Online Access:http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42720
http://opus.kobv.de/ubp/volltexte/2010/4272/
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spelling ndltd-Potsdam-oai-kobv.de-opus-ubp-42722013-01-08T00:59:19Z The logic of play in everyday human-computer interaction Cermak-Sassenrath, Daniel The arts Communication, simulation, interactive narrative and ubiquitous computing are widely accepted as perspectives in humancomputer interaction. This paper proposes play as another possible perspective. Everyday uses of the computer increasingly show signs of similarity to play. This is not discussed with regard to the so-called media society, the playful society, the growing cultural acceptance of the computer, the spread of computer games or a new version of Windows, but in view of the playful character of interaction with the computer that has always been part of it. The exploratory learning process involved with new software and the creative tasks that are often undertaken when using the computer may support this argument. Together with its high level of interactivity, these observations point to a sense of security, autonomy and freedom of the user that produce play and are, in turn, produced by play. This notion of play refers not to the playing of computer games, but to an implicit, abstract (or symbolic) process based on a certain attitude, the play spirit. This attitude is discussed regarding everyday computer use and related to the other mentioned perspectives. Universität Potsdam Philosophische Fakultät. Institut für Künste und Medien Atkins, Barry (Response) 2010 Article application/pdf urn:nbn:de:kobv:517-opus-42720 http://opus.kobv.de/ubp/volltexte/2010/4272/ Digarec Series, 4 (2010), S. 080 - 108 eng http://opus.kobv.de/ubp/doku/urheberrecht.php
collection NDLTD
language English
format Others
sources NDLTD
topic The arts
spellingShingle The arts
Cermak-Sassenrath, Daniel
The logic of play in everyday human-computer interaction
description Communication, simulation, interactive narrative and ubiquitous computing are widely accepted as perspectives in humancomputer interaction. This paper proposes play as another possible perspective. Everyday uses of the computer increasingly show signs of similarity to play. This is not discussed with regard to the so-called media society, the playful society, the growing cultural acceptance of the computer, the spread of computer games or a new version of Windows, but in view of the playful character of interaction with the computer that has always been part of it. The exploratory learning process involved with new software and the creative tasks that are often undertaken when using the computer may support this argument. Together with its high level of interactivity, these observations point to a sense of security, autonomy and freedom of the user that produce play and are, in turn, produced by play. This notion of play refers not to the playing of computer games, but to an implicit, abstract (or symbolic) process based on a certain attitude, the play spirit. This attitude is discussed regarding everyday computer use and related to the other mentioned perspectives.
author2 Atkins, Barry (Response)
author_facet Atkins, Barry (Response)
Cermak-Sassenrath, Daniel
author Cermak-Sassenrath, Daniel
author_sort Cermak-Sassenrath, Daniel
title The logic of play in everyday human-computer interaction
title_short The logic of play in everyday human-computer interaction
title_full The logic of play in everyday human-computer interaction
title_fullStr The logic of play in everyday human-computer interaction
title_full_unstemmed The logic of play in everyday human-computer interaction
title_sort logic of play in everyday human-computer interaction
publisher Universität Potsdam
publishDate 2010
url http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42720
http://opus.kobv.de/ubp/volltexte/2010/4272/
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