The logic of play in everyday human-computer interaction
Communication, simulation, interactive narrative and ubiquitous computing are widely accepted as perspectives in humancomputer interaction. This paper proposes play as another possible perspective. Everyday uses of the computer increasingly show signs of similarity to play. This is not discussed wit...
Main Author: | |
---|---|
Other Authors: | |
Format: | Others |
Language: | English |
Published: |
Universität Potsdam
2010
|
Subjects: | |
Online Access: | http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42720 http://opus.kobv.de/ubp/volltexte/2010/4272/ |
id |
ndltd-Potsdam-oai-kobv.de-opus-ubp-4272 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-Potsdam-oai-kobv.de-opus-ubp-42722013-01-08T00:59:19Z The logic of play in everyday human-computer interaction Cermak-Sassenrath, Daniel The arts Communication, simulation, interactive narrative and ubiquitous computing are widely accepted as perspectives in humancomputer interaction. This paper proposes play as another possible perspective. Everyday uses of the computer increasingly show signs of similarity to play. This is not discussed with regard to the so-called media society, the playful society, the growing cultural acceptance of the computer, the spread of computer games or a new version of Windows, but in view of the playful character of interaction with the computer that has always been part of it. The exploratory learning process involved with new software and the creative tasks that are often undertaken when using the computer may support this argument. Together with its high level of interactivity, these observations point to a sense of security, autonomy and freedom of the user that produce play and are, in turn, produced by play. This notion of play refers not to the playing of computer games, but to an implicit, abstract (or symbolic) process based on a certain attitude, the play spirit. This attitude is discussed regarding everyday computer use and related to the other mentioned perspectives. Universität Potsdam Philosophische Fakultät. Institut für Künste und Medien Atkins, Barry (Response) 2010 Article application/pdf urn:nbn:de:kobv:517-opus-42720 http://opus.kobv.de/ubp/volltexte/2010/4272/ Digarec Series, 4 (2010), S. 080 - 108 eng http://opus.kobv.de/ubp/doku/urheberrecht.php |
collection |
NDLTD |
language |
English |
format |
Others
|
sources |
NDLTD |
topic |
The arts |
spellingShingle |
The arts Cermak-Sassenrath, Daniel The logic of play in everyday human-computer interaction |
description |
Communication, simulation, interactive narrative and ubiquitous computing are widely accepted as perspectives in humancomputer interaction. This paper proposes play as another possible perspective. Everyday uses of the computer increasingly show signs of similarity to play. This is not discussed with regard to the so-called media society, the playful society, the growing cultural acceptance of the computer, the spread of computer games or a new version of Windows, but in view of the playful character of interaction with the computer that has always been part of it. The exploratory learning process involved with new software and the creative tasks that are often undertaken when using the computer may support this argument. Together with its high level of interactivity, these observations point to a sense of security, autonomy and freedom of the user that produce play and are, in turn, produced by play. This notion of play refers not to the playing of computer games, but to an implicit, abstract (or symbolic) process based on a certain attitude, the play spirit. This attitude is discussed regarding everyday computer use and related to the other mentioned perspectives. |
author2 |
Atkins, Barry (Response) |
author_facet |
Atkins, Barry (Response) Cermak-Sassenrath, Daniel |
author |
Cermak-Sassenrath, Daniel |
author_sort |
Cermak-Sassenrath, Daniel |
title |
The logic of play in everyday human-computer interaction |
title_short |
The logic of play in everyday human-computer interaction |
title_full |
The logic of play in everyday human-computer interaction |
title_fullStr |
The logic of play in everyday human-computer interaction |
title_full_unstemmed |
The logic of play in everyday human-computer interaction |
title_sort |
logic of play in everyday human-computer interaction |
publisher |
Universität Potsdam |
publishDate |
2010 |
url |
http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42720 http://opus.kobv.de/ubp/volltexte/2010/4272/ |
work_keys_str_mv |
AT cermaksassenrathdaniel thelogicofplayineverydayhumancomputerinteraction AT cermaksassenrathdaniel logicofplayineverydayhumancomputerinteraction |
_version_ |
1716502321237590016 |