Logic as a medium

Computer games are rigid in a peculiar way: the logic of computation was the first to shape the early games. The logic of interactivity marked the action genre of games in the second place, while in massive multiplayer online gaming all the emergences of the net occur to confront us with just anothe...

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Bibliographic Details
Main Author: Warnke, Martin
Other Authors: Klevjer, Rune (Response)
Format: Others
Language:English
Published: Universität Potsdam 2010
Subjects:
Online Access:http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42710
http://opus.kobv.de/ubp/volltexte/2010/4271/
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spelling ndltd-Potsdam-oai-kobv.de-opus-ubp-42712013-01-08T00:59:19Z Logic as a medium Warnke, Martin The arts Computer games are rigid in a peculiar way: the logic of computation was the first to shape the early games. The logic of interactivity marked the action genre of games in the second place, while in massive multiplayer online gaming all the emergences of the net occur to confront us with just another type of logic. These logics are the media in which the specific forms of computer games evolve. Therefore, a look at gaming supposing that there are three eras of computation is taken: the early synthetical era, ruled by the Turing machine and by mainframe computers, by the IPO principle of computing; the second, mimetical era, when interactivity and graphical user interfaces dominate, the domain of the feedback loop; and the third, emergent era, in which the complexity of networked personal computers and their users is dominant. Universität Potsdam Philosophische Fakultät. Institut für Künste und Medien Klevjer, Rune (Response) 2010 Article application/pdf urn:nbn:de:kobv:517-opus-42710 http://opus.kobv.de/ubp/volltexte/2010/4271/ Digarec Series, 4 (2010), S. 064 - 078 eng http://opus.kobv.de/ubp/doku/urheberrecht.php
collection NDLTD
language English
format Others
sources NDLTD
topic The arts
spellingShingle The arts
Warnke, Martin
Logic as a medium
description Computer games are rigid in a peculiar way: the logic of computation was the first to shape the early games. The logic of interactivity marked the action genre of games in the second place, while in massive multiplayer online gaming all the emergences of the net occur to confront us with just another type of logic. These logics are the media in which the specific forms of computer games evolve. Therefore, a look at gaming supposing that there are three eras of computation is taken: the early synthetical era, ruled by the Turing machine and by mainframe computers, by the IPO principle of computing; the second, mimetical era, when interactivity and graphical user interfaces dominate, the domain of the feedback loop; and the third, emergent era, in which the complexity of networked personal computers and their users is dominant.
author2 Klevjer, Rune (Response)
author_facet Klevjer, Rune (Response)
Warnke, Martin
author Warnke, Martin
author_sort Warnke, Martin
title Logic as a medium
title_short Logic as a medium
title_full Logic as a medium
title_fullStr Logic as a medium
title_full_unstemmed Logic as a medium
title_sort logic as a medium
publisher Universität Potsdam
publishDate 2010
url http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42710
http://opus.kobv.de/ubp/volltexte/2010/4271/
work_keys_str_mv AT warnkemartin logicasamedium
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