¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el Derecho

The Peruvian legal framework on gambling includes among its purposes the prevention of compulsive gambling in minors by restricting their access to gambling halls. However, there is a legal vacuum regarding virtual games of chance that can be found included in videogames, which are freely available...

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Main Author: Velásquez Santos, Carlos Alfredo
Other Authors: Mayorga Elías, Lenin William
Format: Others
Language:Spanish
Published: Pontificia Universidad Católica del Perú 2021
Subjects:
Online Access:http://hdl.handle.net/20.500.12404/20901
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spelling ndltd-PUCP-oai-tesis.pucp.edu.pe-20.500.12404-209012021-11-25T17:20:02Z ¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el Derecho Velásquez Santos, Carlos Alfredo Mayorga Elías, Lenin William Juegos de azar--Legislación--Perú Adicción a los videojuegos--Regulación Adolescentes e Internet https://purl.org/pe-repo/ocde/ford#5.05.01 The Peruvian legal framework on gambling includes among its purposes the prevention of compulsive gambling in minors by restricting their access to gambling halls. However, there is a legal vacuum regarding virtual games of chance that can be found included in videogames, which are freely available to children and adolescents, representing a risk for this vulnerable sector that must be addressed. In this regard, the main objective of this research work is to present a proposal for the regulation of games of chance included in video games. For this, in the first chapter, the concept of video game, its market and its risks will be developed in detail. Likewise, their international regulatory age classification systems and their criticisms will be pointed out. In the second chapter, the Peruvian regulatory framework for gambling will be described, as well as the authorities in charge of it and a draft law that tried to regulate internet gambling. Finally, in the third chapter, it will be addressed the comparative experience regarding the regulation of games of chance included in videogames and the specific regulatory proposal for the Peruvian case will be presented. The Peruvian legal framework on gambling includes among its purposes the prevention of compulsive gambling in minors by restricting their access to gambling halls. However, there is a legal vacuum regarding virtual games of chance that can be found included in videogames, which are freely available to children and adolescents, representing a risk for this vulnerable sector that must be addressed. In this regard, the main objective of this research work is to present a proposal for the regulation of games of chance included in video games. For this, in the first chapter, the concept of video game, its market and its risks will be developed in detail. Likewise, their international regulatory age classification systems and their criticisms will be pointed out. In the second chapter, the Peruvian regulatory framework for gambling will be described, as well as the authorities in charge of it and a draft law that tried to regulate internet gambling. Finally, in the third chapter, it will be addressed the comparative experience regarding the regulation of games of chance included in videogames and the specific regulatory proposal for the Peruvian case will be presented. 2021-11-16T14:43:46Z 2021-11-16T14:43:46Z 2021 2021-11-16 info:eu-repo/semantics/bachelorThesis http://hdl.handle.net/20.500.12404/20901 spa info:eu-repo/semantics/openAccess Atribución-NoComercial-SinDerivadas 2.5 Perú http://creativecommons.org/licenses/by-nc-nd/2.5/pe/ application/pdf Pontificia Universidad Católica del Perú PE Pontificia Universidad Católica del Perú Repositorio de Tesis - PUCP
collection NDLTD
language Spanish
format Others
sources NDLTD
topic Juegos de azar--Legislación--Perú
Adicción a los videojuegos--Regulación
Adolescentes e Internet
https://purl.org/pe-repo/ocde/ford#5.05.01
spellingShingle Juegos de azar--Legislación--Perú
Adicción a los videojuegos--Regulación
Adolescentes e Internet
https://purl.org/pe-repo/ocde/ford#5.05.01
Velásquez Santos, Carlos Alfredo
¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el Derecho
description The Peruvian legal framework on gambling includes among its purposes the prevention of compulsive gambling in minors by restricting their access to gambling halls. However, there is a legal vacuum regarding virtual games of chance that can be found included in videogames, which are freely available to children and adolescents, representing a risk for this vulnerable sector that must be addressed. In this regard, the main objective of this research work is to present a proposal for the regulation of games of chance included in video games. For this, in the first chapter, the concept of video game, its market and its risks will be developed in detail. Likewise, their international regulatory age classification systems and their criticisms will be pointed out. In the second chapter, the Peruvian regulatory framework for gambling will be described, as well as the authorities in charge of it and a draft law that tried to regulate internet gambling. Finally, in the third chapter, it will be addressed the comparative experience regarding the regulation of games of chance included in videogames and the specific regulatory proposal for the Peruvian case will be presented. === The Peruvian legal framework on gambling includes among its purposes the prevention of compulsive gambling in minors by restricting their access to gambling halls. However, there is a legal vacuum regarding virtual games of chance that can be found included in videogames, which are freely available to children and adolescents, representing a risk for this vulnerable sector that must be addressed. In this regard, the main objective of this research work is to present a proposal for the regulation of games of chance included in video games. For this, in the first chapter, the concept of video game, its market and its risks will be developed in detail. Likewise, their international regulatory age classification systems and their criticisms will be pointed out. In the second chapter, the Peruvian regulatory framework for gambling will be described, as well as the authorities in charge of it and a draft law that tried to regulate internet gambling. Finally, in the third chapter, it will be addressed the comparative experience regarding the regulation of games of chance included in videogames and the specific regulatory proposal for the Peruvian case will be presented.
author2 Mayorga Elías, Lenin William
author_facet Mayorga Elías, Lenin William
Velásquez Santos, Carlos Alfredo
author Velásquez Santos, Carlos Alfredo
author_sort Velásquez Santos, Carlos Alfredo
title ¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el Derecho
title_short ¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el Derecho
title_full ¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el Derecho
title_fullStr ¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el Derecho
title_full_unstemmed ¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el Derecho
title_sort ¿es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el derecho
publisher Pontificia Universidad Católica del Perú
publishDate 2021
url http://hdl.handle.net/20.500.12404/20901
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