Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes
<p> In today’s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer f...
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ndltd-PROQUEST-oai-pqdtoai.proquest.com-37311172015-10-30T03:57:20Z Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes Glazer, Kip Pedagogy|Teacher education|Secondary education|Reading instruction|English literature|Educational technology <p> In today’s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman’s (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler’s (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education. </p> Pepperdine University 2015-10-29 00:00:00.0 thesis http://pqdtopen.proquest.com/#viewpdf?dispub=3731117 EN |
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language |
EN |
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topic |
Pedagogy|Teacher education|Secondary education|Reading instruction|English literature|Educational technology |
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Pedagogy|Teacher education|Secondary education|Reading instruction|English literature|Educational technology Glazer, Kip Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes |
description |
<p> In today’s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman’s (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler’s (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education. </p> |
author |
Glazer, Kip |
author_facet |
Glazer, Kip |
author_sort |
Glazer, Kip |
title |
Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes |
title_short |
Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes |
title_full |
Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes |
title_fullStr |
Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes |
title_full_unstemmed |
Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes |
title_sort |
imagining a constructionist game-based pedagogical model| using tabletop role-playing game creation to enhance literature education in high school english classes |
publisher |
Pepperdine University |
publishDate |
2015 |
url |
http://pqdtopen.proquest.com/#viewpdf?dispub=3731117 |
work_keys_str_mv |
AT glazerkip imaginingaconstructionistgamebasedpedagogicalmodelusingtabletoproleplayinggamecreationtoenhanceliteratureeducationinhighschoolenglishclasses |
_version_ |
1718114388110475264 |