Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes

<p> In today&rsquo;s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer f...

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Main Author: Glazer, Kip
Language:EN
Published: Pepperdine University 2015
Subjects:
Online Access:http://pqdtopen.proquest.com/#viewpdf?dispub=3731117
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spelling ndltd-PROQUEST-oai-pqdtoai.proquest.com-37311172015-10-30T03:57:20Z Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes Glazer, Kip Pedagogy|Teacher education|Secondary education|Reading instruction|English literature|Educational technology <p> In today&rsquo;s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman&rsquo;s (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler&rsquo;s (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education. </p> Pepperdine University 2015-10-29 00:00:00.0 thesis http://pqdtopen.proquest.com/#viewpdf?dispub=3731117 EN
collection NDLTD
language EN
sources NDLTD
topic Pedagogy|Teacher education|Secondary education|Reading instruction|English literature|Educational technology
spellingShingle Pedagogy|Teacher education|Secondary education|Reading instruction|English literature|Educational technology
Glazer, Kip
Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes
description <p> In today&rsquo;s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman&rsquo;s (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler&rsquo;s (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education. </p>
author Glazer, Kip
author_facet Glazer, Kip
author_sort Glazer, Kip
title Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes
title_short Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes
title_full Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes
title_fullStr Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes
title_full_unstemmed Imagining a constructionist game-based pedagogical model| Using tabletop role-playing game creation to enhance literature education in high school English classes
title_sort imagining a constructionist game-based pedagogical model| using tabletop role-playing game creation to enhance literature education in high school english classes
publisher Pepperdine University
publishDate 2015
url http://pqdtopen.proquest.com/#viewpdf?dispub=3731117
work_keys_str_mv AT glazerkip imaginingaconstructionistgamebasedpedagogicalmodelusingtabletoproleplayinggamecreationtoenhanceliteratureeducationinhighschoolenglishclasses
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