Simulating depth of field using per-pixel linked list buffer
<p>In this thesis, I present a method for simulating three characteristics of depth of field image: partial occlusion, bokeh and blur. Retrieving color from occluded surfaces is achieved by constructing a per-pixel linked list buffer, which only requires two render passes. Additionally, per-pi...
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ndltd-PROQUEST-oai-pqdtoai.proquest.com-15980362015-10-15T03:57:55Z Simulating depth of field using per-pixel linked list buffer Liu, Yang Computer science <p>In this thesis, I present a method for simulating three characteristics of depth of field image: partial occlusion, bokeh and blur. Retrieving color from occluded surfaces is achieved by constructing a per-pixel linked list buffer, which only requires two render passes. Additionally, per-pixel linked list buffer eliminates the memory overhead of empty pixels in depth layers. Bokeh and blur effect are accomplished by image-space point splatting (Lee 2008). I demonstrate how point splatting can be used to account for the effect of aperture shape and intensity distribution on bokeh. Spherical aberration and chromatic aberration can be approximated using a custom pre-built sprite. Together as a package, this method is capable matching the realism of multi-perspective methods and layered methods. </p> Purdue University 2015-10-09 00:00:00.0 thesis http://pqdtopen.proquest.com/#viewpdf?dispub=1598036 EN |
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EN |
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Computer science |
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Computer science Liu, Yang Simulating depth of field using per-pixel linked list buffer |
description |
<p>In this thesis, I present a method for simulating three characteristics of depth of field image: partial occlusion, bokeh and blur. Retrieving color from occluded surfaces is achieved by constructing a per-pixel linked list buffer, which only requires two render passes. Additionally, per-pixel linked list buffer eliminates the memory overhead of empty pixels in depth layers. Bokeh and blur effect are accomplished by image-space point splatting (Lee 2008). I demonstrate how point splatting can be used to account for the effect of aperture shape and intensity distribution on bokeh. Spherical aberration and chromatic aberration can be approximated using a custom pre-built sprite. Together as a package, this method is capable matching the realism of multi-perspective methods and layered methods. </p> |
author |
Liu, Yang |
author_facet |
Liu, Yang |
author_sort |
Liu, Yang |
title |
Simulating depth of field using per-pixel linked list buffer |
title_short |
Simulating depth of field using per-pixel linked list buffer |
title_full |
Simulating depth of field using per-pixel linked list buffer |
title_fullStr |
Simulating depth of field using per-pixel linked list buffer |
title_full_unstemmed |
Simulating depth of field using per-pixel linked list buffer |
title_sort |
simulating depth of field using per-pixel linked list buffer |
publisher |
Purdue University |
publishDate |
2015 |
url |
http://pqdtopen.proquest.com/#viewpdf?dispub=1598036 |
work_keys_str_mv |
AT liuyang simulatingdepthoffieldusingperpixellinkedlistbuffer |
_version_ |
1718090389892628480 |