Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning
<p> Research on natural language processing, such as for image and speech recognition, is rapidly changing focus from statistical methods to neural networks. In this study, we introduce speech recognition capabilities along with computer vision to allow a robot to play snooker completely by it...
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California State University, Long Beach
2018
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ndltd-PROQUEST-oai-pqdtoai.proquest.com-109778672018-12-14T04:18:10Z Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning Bhagat, Kunj H. Mechanical engineering|Robotics|Artificial intelligence <p> Research on natural language processing, such as for image and speech recognition, is rapidly changing focus from statistical methods to neural networks. In this study, we introduce speech recognition capabilities along with computer vision to allow a robot to play snooker completely by itself. The color of the ball to be pocketed is provided as an audio input using an audio device such as a microphone. The system is able to recognize the color from the input using a trained deep learning network. The system then commands the camera to locate the ball of the identified color on a snooker table by using computer vision. To pocket the target ball, the system then predicts the best shot using an algorithm. This activity can be executed accurately based on the efficiency of the trained deep learning model.</p><p> California State University, Long Beach 2018-12-13 00:00:00.0 thesis http://pqdtopen.proquest.com/#viewpdf?dispub=10977867 EN |
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EN |
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Mechanical engineering|Robotics|Artificial intelligence |
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Mechanical engineering|Robotics|Artificial intelligence Bhagat, Kunj H. Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning |
description |
<p> Research on natural language processing, such as for image and speech recognition, is rapidly changing focus from statistical methods to neural networks. In this study, we introduce speech recognition capabilities along with computer vision to allow a robot to play snooker completely by itself. The color of the ball to be pocketed is provided as an audio input using an audio device such as a microphone. The system is able to recognize the color from the input using a trained deep learning network. The system then commands the camera to locate the ball of the identified color on a snooker table by using computer vision. To pocket the target ball, the system then predicts the best shot using an algorithm. This activity can be executed accurately based on the efficiency of the trained deep learning model.</p><p> |
author |
Bhagat, Kunj H. |
author_facet |
Bhagat, Kunj H. |
author_sort |
Bhagat, Kunj H. |
title |
Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning |
title_short |
Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning |
title_full |
Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning |
title_fullStr |
Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning |
title_full_unstemmed |
Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning |
title_sort |
automatic snooker-playing robot with speech recognition using deep learning |
publisher |
California State University, Long Beach |
publishDate |
2018 |
url |
http://pqdtopen.proquest.com/#viewpdf?dispub=10977867 |
work_keys_str_mv |
AT bhagatkunjh automaticsnookerplayingrobotwithspeechrecognitionusingdeeplearning |
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1718801237977071616 |