The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus

Bibliographic Details
Main Author: Qi, Jiakang
Language:English
Published: University of Cincinnati / OhioLINK 2017
Subjects:
Online Access:http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504803460291897
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spelling ndltd-OhioLink-oai-etd.ohiolink.edu-ucin15048034602918972021-08-03T07:04:08Z The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus Qi, Jiakang Design VR motion sickness frequencies of motion sickness Visually Induced Motion Sickness Background: The psychologist Max Wertheimer (1912) stated that the human brain can perceive 10-12 individual images per second. Also, Thomas Edison said that 46 frames per second (FPS) eliminated flicker, but at that time, making 46 FPS film was not cheap. In 1929, in order to produce films with sound, 24 FPS was found to be the minimum frame rate to eliminate flicker. Today, in the VR industry, the frequency of camera movement is as important as the frame rate is for the film industry. The goal of this study was to find the frequency that induces the greatest intensity of motion sickness in VR users. Many articles show how frequencies induce motion sickness. In particular, Golding et al. (2007) showed that 0.2 Hz is more nauseogenic than 0.05 Hz or 0.8 Hz movement frequencies. Therefore, I hypothesize that when people experience different frequencies (0.15 Hz, 0.2 Hz, 0.25 Hz) in a stimulated Virtual reality, 0.2 Hz will induce the greatest intensity of VIMS.Method: Subjects (n=10) had their noses and ears blocked and wore VR headsets to watch a video with various movement frequencies (0.15 Hz, 0.2 Hz, 0.25 Hz) for 3 periods of 10 minutes each. Subjects responded using a Sickness Rating Scale (SRS).from 0 to 6 at 1-min intervals during the 10-min test. After the test, subjects completed a Symptoms Checklist (SC) for another 10 mins.Results: When the participants were given different frequencies (0.15 Hz, 0.2 Hz, 0.25 Hz) in a stimulated Virtual reality, 0.2 Hz (72°/s) was found to induce more VIMS.Conclusion: VR designers or developers need to know which frequencies of camera movement cause VIMS. In the study, the peak level of VIMS was found in the region of 0.2 Hz (72°/s), with higher or lower frequencies proving less powerful in generating symptoms. 2017 English text University of Cincinnati / OhioLINK http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504803460291897 http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504803460291897 unrestricted This thesis or dissertation is protected by copyright: some rights reserved. It is licensed for use under a Creative Commons license. Specific terms and permissions are available from this document's record in the OhioLINK ETD Center.
collection NDLTD
language English
sources NDLTD
topic Design
VR motion sickness
frequencies of motion sickness
Visually Induced Motion Sickness
spellingShingle Design
VR motion sickness
frequencies of motion sickness
Visually Induced Motion Sickness
Qi, Jiakang
The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus
author Qi, Jiakang
author_facet Qi, Jiakang
author_sort Qi, Jiakang
title The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus
title_short The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus
title_full The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus
title_fullStr The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus
title_full_unstemmed The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus
title_sort effect of frequency on visually induced motion sickness (vims) through virtual reality (vr) stimulus
publisher University of Cincinnati / OhioLINK
publishDate 2017
url http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504803460291897
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