MOLOCH: Developing a German Expressionist Puzzle Game
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ndltd-OhioLink-oai-etd.ohiolink.edu-ouhonors14927779074361962021-08-03T07:01:57Z MOLOCH: Developing a German Expressionist Puzzle Game Cox, Joseph M. Communication Film Studies video game digital media new media transmedia media adaptation media translation intermedia translation alternative games filmmaking flow narratives installation German Expressionism Metropolis MOLOCH is a game about internal struggles between passive content consent and critical views in systems where digging deeper can lead to darker truths. A top-down 3D game with simple directional movement puzzles, MOLOCH places us behind a desk as a shift manager in a dystopian company. Throughout the game, the player will be confronted with the binary of efficiency vs morality. The game encourages us to increasingly hurry our managed workers, but is the company’s goal and corporate approval worth the amoral work we force? Are we ok with the system’s tactics aimed at keeping us complacent? MOLOCH takes inspiration from Fritz Lang’s 1927 film Metropolis and from the German Expressionism art movement at-large. Increasing anxiety over the networked world’s discordant relationships between humanity and the physical world and the rise of social inauthenticity and near endemic individual alienation highlight the intentions of MOLOCH (Klaas, 2016). Adapting a rich history of prior art is critical to the tonal and thematic success of MOLOCH. David Freeman, designer and writer, states that one of the keys to creating a rich world is through adding history (Freeman, 2003). Adding backstory to MOLOCH through ancillary materials, and injecting the sentiments of Metropolis facilitates a rich history.The precise adaptation necessary for analytical success spans visual and audial assets as well; without proper signifiers the tone of the game will be lost due to a lack of thematic cohesion. This aspect will be accomplished through continual examination and inspiration of prior art. 2017-05-01 English text Ohio University Honors Tutorial College / OhioLINK http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1492777907436196 http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1492777907436196 unrestricted This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws. |
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language |
English |
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NDLTD |
topic |
Communication Film Studies video game digital media new media transmedia media adaptation media translation intermedia translation alternative games filmmaking flow narratives installation German Expressionism Metropolis |
spellingShingle |
Communication Film Studies video game digital media new media transmedia media adaptation media translation intermedia translation alternative games filmmaking flow narratives installation German Expressionism Metropolis Cox, Joseph M. MOLOCH: Developing a German Expressionist Puzzle Game |
author |
Cox, Joseph M. |
author_facet |
Cox, Joseph M. |
author_sort |
Cox, Joseph M. |
title |
MOLOCH: Developing a German Expressionist Puzzle Game |
title_short |
MOLOCH: Developing a German Expressionist Puzzle Game |
title_full |
MOLOCH: Developing a German Expressionist Puzzle Game |
title_fullStr |
MOLOCH: Developing a German Expressionist Puzzle Game |
title_full_unstemmed |
MOLOCH: Developing a German Expressionist Puzzle Game |
title_sort |
moloch: developing a german expressionist puzzle game |
publisher |
Ohio University Honors Tutorial College / OhioLINK |
publishDate |
2017 |
url |
http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1492777907436196 |
work_keys_str_mv |
AT coxjosephm molochdevelopingagermanexpressionistpuzzlegame |
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