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spelling ndltd-OhioLink-oai-etd.ohiolink.edu-osu15948313775155672021-08-03T07:15:42Z Embodied by Design: The Presence of Creativity, Art-making, and Self in Virtual Reality Pissini, Jessica M. Aesthetics Art Education Communication Design Educational Technology Fine Arts Museum Studies Museums virtual reality art art education museum education virtual art digital art embodiment creativity creative flow design thinking arts based research aesthetics social cognitive theory From computational and scientific viewpoints, virtual reality (VR) is a well-researched technology, platform, and mode of communication. However, from an arts perspective, virtual reality has very few, if any, defined parameters as an artistic medium. This study aims to explore the technical affordances and the experiential and creative phenomena of art-making in virtual reality in an effort to establish VR as a contemporary artistic medium framed within an arts and museum education context. The embodied, open-ended play of art-making with the virtual medium presents a different kind of user experience than most other VR applications, which deserves alternative ways of classifying the immersive elements of virtual art-making. By using the social cognitive framework (Bandura, 1986) to guide my research, I consider the dynamic relationship between environment, person, and behavior in order to understand not only the technical elements, but also what type of immersive process and embodied creativity virtual artists experience and what types of art can they make. Through a phenomenological framework, design-thinking approach, and an arts-based research methodology, this study analyzes data collected from participants and uses data visualizations to bring the research to life and make it accessible for all audiences and fields of study. Additionally, this project aims to discover how artists and educators can use the virtual medium to inspire creativity and impactful art experiences within museum spaces in ways that transport the visitors from viewer-of-art to maker-of-art. 2020-11-13 English text The Ohio State University / OhioLINK http://rave.ohiolink.edu/etdc/view?acc_num=osu1594831377515567 http://rave.ohiolink.edu/etdc/view?acc_num=osu1594831377515567 unrestricted This thesis or dissertation is protected by copyright: some rights reserved. It is licensed for use under a Creative Commons license. Specific terms and permissions are available from this document's record in the OhioLINK ETD Center.
collection NDLTD
language English
sources NDLTD
topic Aesthetics
Art Education
Communication
Design
Educational Technology
Fine Arts
Museum Studies
Museums
virtual reality
art
art education
museum education
virtual art
digital art
embodiment
creativity
creative flow
design thinking
arts based research
aesthetics
social cognitive theory
spellingShingle Aesthetics
Art Education
Communication
Design
Educational Technology
Fine Arts
Museum Studies
Museums
virtual reality
art
art education
museum education
virtual art
digital art
embodiment
creativity
creative flow
design thinking
arts based research
aesthetics
social cognitive theory
Pissini, Jessica M.
Embodied by Design: The Presence of Creativity, Art-making, and Self in Virtual Reality
author Pissini, Jessica M.
author_facet Pissini, Jessica M.
author_sort Pissini, Jessica M.
title Embodied by Design: The Presence of Creativity, Art-making, and Self in Virtual Reality
title_short Embodied by Design: The Presence of Creativity, Art-making, and Self in Virtual Reality
title_full Embodied by Design: The Presence of Creativity, Art-making, and Self in Virtual Reality
title_fullStr Embodied by Design: The Presence of Creativity, Art-making, and Self in Virtual Reality
title_full_unstemmed Embodied by Design: The Presence of Creativity, Art-making, and Self in Virtual Reality
title_sort embodied by design: the presence of creativity, art-making, and self in virtual reality
publisher The Ohio State University / OhioLINK
publishDate 2020
url http://rave.ohiolink.edu/etdc/view?acc_num=osu1594831377515567
work_keys_str_mv AT pissinijessicam embodiedbydesignthepresenceofcreativityartmakingandselfinvirtualreality
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