Video Games as Deweyan Worlds: A Desktop/Mobile VR Game-based Intervention to Improve Visuospatial Self-efficacy in Middle School Students

Bibliographic Details
Main Author: Kuznetcova, Irina
Language:English
Published: The Ohio State University / OhioLINK 2020
Subjects:
Online Access:http://rave.ohiolink.edu/etdc/view?acc_num=osu1588244345618764

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