Procedural Terrain Generation Based on Constraint Paths
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ndltd-OhioLink-oai-etd.ohiolink.edu-osu13883572582021-08-03T06:21:20Z Procedural Terrain Generation Based on Constraint Paths Andereck, Michael Computer Science procedural content generation terrain paths accessibility iterative methods best-fitting user control Procedural terrain generation is a highly popular topic in computer science today with applicationsin video games, medical rehabilitation, land planning, and even military training.Many algorithms exist to create these terrains including fractal designs, physical simulations,and applying real-world data. These systems offer various levels of interactivity anduser control. We introduce a constraint-based system for procedurally generating virtualterrains. The first constraint is based on user-designed paths which can be customizedfor the various needs of patients experiencing medical rehabilitation. Due to the specificneeds of this application, we require that our terrain shape should not manipulate theheights specified by these paths. Additional constraints may be applied from real-worlddata, user-painted heights, and tile borders. Given a set of constraints our generative algorithmiteratively finds the best fitting terrain shape, interpolating between and beyondthe specified points. With a combination of user interaction and faithful fitting of data, ouralgorithm provides a more friendly system for constrained virtual terrain generation. 2014-06-02 English text The Ohio State University / OhioLINK http://rave.ohiolink.edu/etdc/view?acc_num=osu1388357258 http://rave.ohiolink.edu/etdc/view?acc_num=osu1388357258 unrestricted This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws. |
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English |
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topic |
Computer Science procedural content generation terrain paths accessibility iterative methods best-fitting user control |
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Computer Science procedural content generation terrain paths accessibility iterative methods best-fitting user control Andereck, Michael Procedural Terrain Generation Based on Constraint Paths |
author |
Andereck, Michael |
author_facet |
Andereck, Michael |
author_sort |
Andereck, Michael |
title |
Procedural Terrain Generation Based on Constraint Paths |
title_short |
Procedural Terrain Generation Based on Constraint Paths |
title_full |
Procedural Terrain Generation Based on Constraint Paths |
title_fullStr |
Procedural Terrain Generation Based on Constraint Paths |
title_full_unstemmed |
Procedural Terrain Generation Based on Constraint Paths |
title_sort |
procedural terrain generation based on constraint paths |
publisher |
The Ohio State University / OhioLINK |
publishDate |
2014 |
url |
http://rave.ohiolink.edu/etdc/view?acc_num=osu1388357258 |
work_keys_str_mv |
AT andereckmichael proceduralterraingenerationbasedonconstraintpaths |
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1719435276266242048 |