The effect of a classroom game on spelling performance: a systematic replication
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Language: | English |
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The Ohio State University / OhioLINK
1979
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Online Access: | http://rave.ohiolink.edu/etdc/view?acc_num=osu1302102600 |
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ndltd-OhioLink-oai-etd.ohiolink.edu-osu13021026002021-08-03T06:02:13Z The effect of a classroom game on spelling performance: a systematic replication Morgan, Queen E. <p>Six male students from a regular classroom served as the subjects in an experiment designed to determine if a spelling game would increase the spelling performance of these students. The students were divided into two teams and given daily five-word spelling tests. The scores of the team members were then added together to determine the winners of the game. The winners received social or tangible reinforcement dependent upon the experimental condition in effect for the day. Measurement of peer tutoring interactions were taken daily for both teams and added together. Results of the study showed that the spelling performance was increased as a result of the game. There was a higher number of peer tutoring interactions under the Game Plus Tangible Reinforcement condition than both the Game and No Game conditions. The students’ response to the game was quite positive. All of the students expressed an interest in having the game implemented in their regular classroom.</p><p>This study illustrates that this spelling game can be effective in increasing the spelling performance of students. The implications of this study offer practical information to the classroom teacher who wishes to use this spelling game to increase the spelling performance of his or her students.</p> 1979 English text The Ohio State University / OhioLINK http://rave.ohiolink.edu/etdc/view?acc_num=osu1302102600 http://rave.ohiolink.edu/etdc/view?acc_num=osu1302102600 unrestricted This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws. |
collection |
NDLTD |
language |
English |
sources |
NDLTD |
author |
Morgan, Queen E. |
spellingShingle |
Morgan, Queen E. The effect of a classroom game on spelling performance: a systematic replication |
author_facet |
Morgan, Queen E. |
author_sort |
Morgan, Queen E. |
title |
The effect of a classroom game on spelling performance: a systematic replication |
title_short |
The effect of a classroom game on spelling performance: a systematic replication |
title_full |
The effect of a classroom game on spelling performance: a systematic replication |
title_fullStr |
The effect of a classroom game on spelling performance: a systematic replication |
title_full_unstemmed |
The effect of a classroom game on spelling performance: a systematic replication |
title_sort |
effect of a classroom game on spelling performance: a systematic replication |
publisher |
The Ohio State University / OhioLINK |
publishDate |
1979 |
url |
http://rave.ohiolink.edu/etdc/view?acc_num=osu1302102600 |
work_keys_str_mv |
AT morganqueene theeffectofaclassroomgameonspellingperformanceasystematicreplication AT morganqueene effectofaclassroomgameonspellingperformanceasystematicreplication |
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1719429821638901760 |