The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models

Bibliographic Details
Main Author: Cruea, Mark Douglas
Language:English
Published: Bowling Green State University / OhioLINK 2011
Subjects:
Online Access:http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304
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spelling ndltd-OhioLink-oai-etd.ohiolink.edu-bgsu13204303042021-08-03T05:29:51Z The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models Cruea, Mark Douglas Communication Mass Media video games political economy externalities planned obsolescence overconsumption race gender violence environment military Microsoft Sony Nintendo business models The purpose of this study was threefold. The first goal was to investigate theevolution of business models within the video game industry with a specific focus onthe console segment within the United States and including Microsoft, Nintendo, andSony as the three largest console manufacturers. The second goal was to examine theconnections between these business models and practices of planned obsolescence. Thethird goal was to determine the connections between the business models in use andany associated externalities. Externalities of particular interest included effects relatedto violence, gender, race, military connections, and the environment. Political economyserved as both theory and method. Results showed that past business models haveheavily relied on a cycle of production and consumption that contributes to a culture ofoverconsumption and regularly produces and reproduces both positive and negativeexternalities that are not accounted for as a cost of doing business despite the effectsborne by society. 2011-11-07 English text Bowling Green State University / OhioLINK http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304 http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304 unrestricted This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws.
collection NDLTD
language English
sources NDLTD
topic Communication
Mass Media
video games
political economy
externalities
planned obsolescence
overconsumption
race
gender
violence
environment
military
Microsoft
Sony
Nintendo
business models
spellingShingle Communication
Mass Media
video games
political economy
externalities
planned obsolescence
overconsumption
race
gender
violence
environment
military
Microsoft
Sony
Nintendo
business models
Cruea, Mark Douglas
The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models
author Cruea, Mark Douglas
author_facet Cruea, Mark Douglas
author_sort Cruea, Mark Douglas
title The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models
title_short The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models
title_full The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models
title_fullStr The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models
title_full_unstemmed The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models
title_sort virtual hand: exploring the societal effects of video game industry business models
publisher Bowling Green State University / OhioLINK
publishDate 2011
url http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304
work_keys_str_mv AT crueamarkdouglas thevirtualhandexploringthesocietaleffectsofvideogameindustrybusinessmodels
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