The Relation Between Playing Violent Single and Multiplayer Video Games and Adolescents' Aggression, Social Competence, and Academic Adjustment

Bibliographic Details
Main Author: Drummond, Jason A.
Language:English
Published: Bowling Green State University / OhioLINK 2009
Subjects:
Online Access:http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1236354262
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spelling ndltd-OhioLink-oai-etd.ohiolink.edu-bgsu12363542622021-08-03T05:28:55Z The Relation Between Playing Violent Single and Multiplayer Video Games and Adolescents' Aggression, Social Competence, and Academic Adjustment Drummond, Jason A. Education Personal Relationships Psychology Computer Games Academic Adjustment Social Adjustment Aggressive behavior Adolescent Over the past 20 years video games have grown in popularity and come to include “modes” that allow players to play with others who are either present or connected by the internet. Although research has found links between solitary violent video game play and indices of maladjustment (e.g., increases in aggressive behavior, decreased GPA), little research has examined the correlates of playing violent video games with others. The present study examined not only the extent to which children and adolescents are playing violent video games with others in multiple contexts (i.e., alone, with others present, and with others online), but also the relation between play in these contexts and aggressive and prosocial behavior, social adjustment, and academic adjustment. Participants included 484 participants in the 7th, 9th, and 11th grades who completed surveys about their video game play habits, aggressive and prosocial behavior, social competence, and academic adjustment. The majority (60%) of participants indicated that they played violent video games, with 56%, 50%, and 30% indicating that they play alone, with others present, and with others online, respectively. Male participants played in each context more often than females, and younger participants generally spent greater amounts of time playing than older participants. Higher frequencies of violent video game play were found to be related to more aggressive and less prosocial behavior, lower ratings of social competence, and poorer academic adjustment. Participants' primary context of play (i.e., primarily playing alone, with others present, or with others online) did not relate to outcomes. These relations generally held even when gender and grade level were accounted for, and these relations generally were not moderated by gender or grade level. In general, higher frequencies of violent video game play, rather than the context of game play, were related to negative adjustment. Limitations of the study included those generally accepted regarding self-report data such as reporter bias and possible errors in retrospective reporting, limited generalizability due to a sample with restricted age and ethnic diversity, and lack of longitudinal data. Finally, implications of the results and ideas for future research were discussed. 2009-04-23 English text Bowling Green State University / OhioLINK http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1236354262 http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1236354262 unrestricted This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws.
collection NDLTD
language English
sources NDLTD
topic Education
Personal Relationships
Psychology
Computer Games
Academic Adjustment
Social Adjustment
Aggressive behavior
Adolescent
spellingShingle Education
Personal Relationships
Psychology
Computer Games
Academic Adjustment
Social Adjustment
Aggressive behavior
Adolescent
Drummond, Jason A.
The Relation Between Playing Violent Single and Multiplayer Video Games and Adolescents' Aggression, Social Competence, and Academic Adjustment
author Drummond, Jason A.
author_facet Drummond, Jason A.
author_sort Drummond, Jason A.
title The Relation Between Playing Violent Single and Multiplayer Video Games and Adolescents' Aggression, Social Competence, and Academic Adjustment
title_short The Relation Between Playing Violent Single and Multiplayer Video Games and Adolescents' Aggression, Social Competence, and Academic Adjustment
title_full The Relation Between Playing Violent Single and Multiplayer Video Games and Adolescents' Aggression, Social Competence, and Academic Adjustment
title_fullStr The Relation Between Playing Violent Single and Multiplayer Video Games and Adolescents' Aggression, Social Competence, and Academic Adjustment
title_full_unstemmed The Relation Between Playing Violent Single and Multiplayer Video Games and Adolescents' Aggression, Social Competence, and Academic Adjustment
title_sort relation between playing violent single and multiplayer video games and adolescents' aggression, social competence, and academic adjustment
publisher Bowling Green State University / OhioLINK
publishDate 2009
url http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1236354262
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