Measuring student perceptions about the use of a computer programme as a teaching aid in auditing / Nestene Botha
Auditing, as a subset of the accounting discipline, is an inherently difficult subject to learn and teach. There have been various challenges, problems and criticisms regarding traditional auditing and accounting education. Auditing lecturers therefore have a responsibility to investigate methods or...
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ndltd-NWUBOLOKA1-oai-dspace.nwu.ac.za-10394-122352016-03-16T04:01:10ZMeasuring student perceptions about the use of a computer programme as a teaching aid in auditing / Nestene BothaBotha, NesteneEksperimentele leerInligtingstegnologieRekeningkundige onderwysOpvoedkundige speletjieOuditkunde onderwysAccounting educationAuditing educationEducational gameExperiential learningInformation technologyAuditing, as a subset of the accounting discipline, is an inherently difficult subject to learn and teach. There have been various challenges, problems and criticisms regarding traditional auditing and accounting education. Auditing lecturers therefore have a responsibility to investigate methods or aids that can assist lecturers in addressing these challenges, problems and criticisms in order to educate future auditors who have the knowledge, understanding and skills to function effectively in the workplace. The primary objective of this study was therefore to evaluate whether the learning and lecturing difficulties experienced may be addressed effectively through the use of an educational auditing information technology-based game, which was developed during the course and as a result of this study. The perceptions of third-year auditing students at North-West University regarding the use of this game as an educational aid in auditing education were tested through a questionnaire that was also developed as part of this study. The study involved dividing the participants into an experimental and control group. The experimental group played the educational computer game, while the control group completed the case question from which the educational game was developed. The students then completed the same questionnaire. The main findings of the study were that the educational computer game was equal in educational value to the case method, while factors such as joy, engagement and motivation were rated higher for the computer game than for the case method.MCom (Accountancy), North-West University, Potchefstroom Campus, 20142014-11-06T09:49:19Z2014-11-06T09:49:19Z2014Thesishttp://hdl.handle.net/10394/12235en |
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en |
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Eksperimentele leer Inligtingstegnologie Rekeningkundige onderwys Opvoedkundige speletjie Ouditkunde onderwys Accounting education Auditing education Educational game Experiential learning Information technology |
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Eksperimentele leer Inligtingstegnologie Rekeningkundige onderwys Opvoedkundige speletjie Ouditkunde onderwys Accounting education Auditing education Educational game Experiential learning Information technology Botha, Nestene Measuring student perceptions about the use of a computer programme as a teaching aid in auditing / Nestene Botha |
description |
Auditing, as a subset of the accounting discipline, is an inherently difficult subject to learn
and teach. There have been various challenges, problems and criticisms regarding
traditional auditing and accounting education. Auditing lecturers therefore have a
responsibility to investigate methods or aids that can assist lecturers in addressing these
challenges, problems and criticisms in order to educate future auditors who have the
knowledge, understanding and skills to function effectively in the workplace. The primary
objective of this study was therefore to evaluate whether the learning and lecturing
difficulties experienced may be addressed effectively through the use of an educational
auditing information technology-based game, which was developed during the course and
as a result of this study. The perceptions of third-year auditing students at North-West
University regarding the use of this game as an educational aid in auditing education were
tested through a questionnaire that was also developed as part of this study. The study
involved dividing the participants into an experimental and control group. The
experimental group played the educational computer game, while the control group
completed the case question from which the educational game was developed. The
students then completed the same questionnaire. The main findings of the study were that
the educational computer game was equal in educational value to the case method, while
factors such as joy, engagement and motivation were rated higher for the computer game
than for the case method. === MCom (Accountancy), North-West University, Potchefstroom Campus, 2014 |
author |
Botha, Nestene |
author_facet |
Botha, Nestene |
author_sort |
Botha, Nestene |
title |
Measuring student perceptions about the use of a computer programme as a teaching aid in auditing / Nestene Botha |
title_short |
Measuring student perceptions about the use of a computer programme as a teaching aid in auditing / Nestene Botha |
title_full |
Measuring student perceptions about the use of a computer programme as a teaching aid in auditing / Nestene Botha |
title_fullStr |
Measuring student perceptions about the use of a computer programme as a teaching aid in auditing / Nestene Botha |
title_full_unstemmed |
Measuring student perceptions about the use of a computer programme as a teaching aid in auditing / Nestene Botha |
title_sort |
measuring student perceptions about the use of a computer programme as a teaching aid in auditing / nestene botha |
publishDate |
2014 |
url |
http://hdl.handle.net/10394/12235 |
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