Preferred amounts of virtual image sharpening in augmented reality applications using the Sharpview algorithm

<p>The thesis presented in this paper is an attempt to quantify generally preferred amounts of virtual image sharpening in augmented reality applications. This preferred amount of sharpening is sought after in an effort to alleviate eye fatigue, and other negative symptoms, caused by accommoda...

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Bibliographic Details
Main Author: Cook III, Henry Ford
Other Authors: Dr. John Edward Swan II
Format: Others
Language:en
Published: MSSTATE 2017
Subjects:
Online Access:http://sun.library.msstate.edu/ETD-db/theses/available/etd-06292017-141115/
Description
Summary:<p>The thesis presented in this paper is an attempt to quantify generally preferred amounts of virtual image sharpening in augmented reality applications. This preferred amount of sharpening is sought after in an effort to alleviate eye fatigue, and other negative symptoms, caused by accommodation switching between virtual images and real objects in augmented reality (AR) systems. This is an important area of research within the AR world due to the presence of many AR applications that supplement the real world with virtual information, often in the form of virtual text for users to read. An experiment, involving human subjects choosing between higher and lower sharpening amounts, was run to expose preferred amounts of sharpening or patterns of chosen amounts in relation to a number of variables within the experiment; those variables are: virtual text accommodative distance, real text accommodative distance, and the object of focus (real or virtual). The results of this experimentation may benefit future AR research and implementations, specifically in how they handle users switching focus. </p>