Museum making : creating with new technologies in art museums

Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015. === Cataloged from PDF version of thesis. === Includes bibliographical references (pages 151-155). === Hackathons, maker spaces, R&D labs: these terms are common to the world of technology, but ha...

Full description

Bibliographic Details
Main Author: Gonzalez, Desi (Desiree Marie)
Other Authors: Ian Condry.
Format: Others
Language:English
Published: Massachusetts Institute of Technology 2015
Subjects:
Online Access:http://hdl.handle.net/1721.1/97995
id ndltd-MIT-oai-dspace.mit.edu-1721.1-97995
record_format oai_dc
spelling ndltd-MIT-oai-dspace.mit.edu-1721.1-979952019-05-02T15:55:20Z Museum making : creating with new technologies in art museums Museum making : creating with emerging technologies in art museums Creating with emerging technologies in art museums Creating with new technologies in art museums Gonzalez, Desi (Desiree Marie) Ian Condry. Massachusetts Institute of Technology. Department of Comparative Media Studies. Massachusetts Institute of Technology. Department of Comparative Media Studies. Comparative Media Studies. Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015. Cataloged from PDF version of thesis. Includes bibliographical references (pages 151-155). Hackathons, maker spaces, R&D labs: these terms are common to the world of technology, but have only recently seeped into museums. The last few years have witnessed a wave of art museum initiatives that invite audiences-from casual visitors to professional artists and technologists-to take the reins of creative production using emerging technologies. The goals of this thesis are threefold. First, I situate this trend, which I call "museum making," within two historical narratives: the legacy of museums as sites for art making and the birth of hacker and maker cultures. These two lineages-histories of art-based and technology-based creative production-are part of a larger participatory ethos prevalent today. A second goal of this thesis is to document museum making initiatives as they emerge, with an eye to how staff members at museums are able to develop such programs despite limited financial, technological, or institutional support or knowledge. Finally, I critically examine how museum making may or may not challenge traditional structures of power in museums. Museum making embodies a tension between the desire to make the museum a more open and equitable space-both by inviting creators into the museum, and by welcoming newer forms of creative production that might not align with today's art world-and the need to maintain institutions' authority as arbiters of culture. My analysis draws on a wide range of fields, including sociology, educational theory, media studies, museum studies, and art theory. This thesis is informed by extensive fieldwork conducted at three sites: the Los Angeles County Museum of Art's Art + Technology Lab, a program that awards artist grants and mentorship from individuals and technology companies such as Google and SpaceX; the Metropolitan Museum of Art's Media Lab, an innovation lab that invites members of New York's creative technology community to develop prototypes for and based on the museum experience; and the Peabody Essex Museum's Maker Lounge, an in-gallery space in which visitors are invited to tinker with high and low technologies. by Desi Gonzalez. S.M. 2015-07-31T19:12:48Z 2015-07-31T19:12:48Z 2015 2015 Thesis http://hdl.handle.net/1721.1/97995 914473036 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 155 pages application/pdf Massachusetts Institute of Technology
collection NDLTD
language English
format Others
sources NDLTD
topic Comparative Media Studies.
spellingShingle Comparative Media Studies.
Gonzalez, Desi (Desiree Marie)
Museum making : creating with new technologies in art museums
description Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015. === Cataloged from PDF version of thesis. === Includes bibliographical references (pages 151-155). === Hackathons, maker spaces, R&D labs: these terms are common to the world of technology, but have only recently seeped into museums. The last few years have witnessed a wave of art museum initiatives that invite audiences-from casual visitors to professional artists and technologists-to take the reins of creative production using emerging technologies. The goals of this thesis are threefold. First, I situate this trend, which I call "museum making," within two historical narratives: the legacy of museums as sites for art making and the birth of hacker and maker cultures. These two lineages-histories of art-based and technology-based creative production-are part of a larger participatory ethos prevalent today. A second goal of this thesis is to document museum making initiatives as they emerge, with an eye to how staff members at museums are able to develop such programs despite limited financial, technological, or institutional support or knowledge. Finally, I critically examine how museum making may or may not challenge traditional structures of power in museums. Museum making embodies a tension between the desire to make the museum a more open and equitable space-both by inviting creators into the museum, and by welcoming newer forms of creative production that might not align with today's art world-and the need to maintain institutions' authority as arbiters of culture. My analysis draws on a wide range of fields, including sociology, educational theory, media studies, museum studies, and art theory. This thesis is informed by extensive fieldwork conducted at three sites: the Los Angeles County Museum of Art's Art + Technology Lab, a program that awards artist grants and mentorship from individuals and technology companies such as Google and SpaceX; the Metropolitan Museum of Art's Media Lab, an innovation lab that invites members of New York's creative technology community to develop prototypes for and based on the museum experience; and the Peabody Essex Museum's Maker Lounge, an in-gallery space in which visitors are invited to tinker with high and low technologies. === by Desi Gonzalez. === S.M.
author2 Ian Condry.
author_facet Ian Condry.
Gonzalez, Desi (Desiree Marie)
author Gonzalez, Desi (Desiree Marie)
author_sort Gonzalez, Desi (Desiree Marie)
title Museum making : creating with new technologies in art museums
title_short Museum making : creating with new technologies in art museums
title_full Museum making : creating with new technologies in art museums
title_fullStr Museum making : creating with new technologies in art museums
title_full_unstemmed Museum making : creating with new technologies in art museums
title_sort museum making : creating with new technologies in art museums
publisher Massachusetts Institute of Technology
publishDate 2015
url http://hdl.handle.net/1721.1/97995
work_keys_str_mv AT gonzalezdesidesireemarie museummakingcreatingwithnewtechnologiesinartmuseums
AT gonzalezdesidesireemarie museummakingcreatingwithemergingtechnologiesinartmuseums
AT gonzalezdesidesireemarie creatingwithemergingtechnologiesinartmuseums
AT gonzalezdesidesireemarie creatingwithnewtechnologiesinartmuseums
_version_ 1719031139277996032