Digitally mediated design : using computer programming to develop a personal design process

Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2000. === Includes bibliographical references (p. 242-251). === This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. === This th...

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Main Author: Yakeley, Megan (Megan Webster), 1966-
Other Authors: William J. Mitchell.
Format: Others
Language:English
Published: Massachusetts Institute of Technology 2005
Subjects:
Online Access:http://hdl.handle.net/1721.1/16752
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spelling ndltd-MIT-oai-dspace.mit.edu-1721.1-167522019-05-02T16:24:40Z Digitally mediated design : using computer programming to develop a personal design process Yakeley, Megan (Megan Webster), 1966- William J. Mitchell. Massachusetts Institute of Technology. Dept. of Architecture. Massachusetts Institute of Technology. Dept. of Architecture. Architecture. Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2000. Includes bibliographical references (p. 242-251). This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. This thesis is based on the proposal that the current system of architectural design education confuses product and process. Students are assessed through, and therefore concentrate on, the former whilst the latter is left in many cases to chance. This thesis describes a new course taught by the author at M IT for the last three years whose aim is to teach the design process away from the complexities inherent in the studio system. This course draws a parallel between the design process and the Constructionist view of learning, and asserts that the design process is a constant learning activity. Therefore, learning about the design process necessarily involves learning the cognitive skills of this theoretical approach to education. These include concrete thinking and the creation of external artifacts to develop of ideas through iterative, experimental, incremental exploration. The course mimics the Constructionist model of using the computer programming environment LOGO to teach mathematics. It uses computer programming in a CAD environment, and specifically the development of a generative system, to teach the design process. The efficacy of such an approach to architectural design education has been studied using methodologies from educational research. The research design used an emergent qualitative model, employing Maykut and Morehouse's "interpretive descriptive" approach (Maykut & Morehouse, 1994) and Glaser and Strauss's Constant Comparative Method of data analysis (Glaser & Strauss, 1967). Six students joined the course in the Spring 1999 semester. The experience of these students, what and how they learned, and whether this understanding was transferred to other areas of their educational process, were studied. The findings demonstrated that computer programming in a particular pedagogical framework, can help transform the way in which students understand the process of designing. The following changes were observed in the students during the course of the year: Development of understanding of a personalized design process; move from using computer programming to solve quantifiable problems to using it to support qualitative design decisions; change in understanding of the paradigm for computers in the design process; awareness of the importance of intra personal and interpersonal communication skills; change in expectations of, their sense of control over, and appropriation of, the computer in the design process; evidence of transference of cognitive skills; change from a Behaviourist to a Constructionist model of learning. by Megan Yakeley. Ph.D. 2005-05-19T14:28:07Z 2005-05-19T14:28:07Z 2000 2000 Thesis http://hdl.handle.net/1721.1/16752 48040133 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 318, [1] p. 2996601 bytes 2996339 bytes application/pdf application/pdf application/pdf Massachusetts Institute of Technology
collection NDLTD
language English
format Others
sources NDLTD
topic Architecture.
spellingShingle Architecture.
Yakeley, Megan (Megan Webster), 1966-
Digitally mediated design : using computer programming to develop a personal design process
description Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2000. === Includes bibliographical references (p. 242-251). === This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. === This thesis is based on the proposal that the current system of architectural design education confuses product and process. Students are assessed through, and therefore concentrate on, the former whilst the latter is left in many cases to chance. This thesis describes a new course taught by the author at M IT for the last three years whose aim is to teach the design process away from the complexities inherent in the studio system. This course draws a parallel between the design process and the Constructionist view of learning, and asserts that the design process is a constant learning activity. Therefore, learning about the design process necessarily involves learning the cognitive skills of this theoretical approach to education. These include concrete thinking and the creation of external artifacts to develop of ideas through iterative, experimental, incremental exploration. The course mimics the Constructionist model of using the computer programming environment LOGO to teach mathematics. It uses computer programming in a CAD environment, and specifically the development of a generative system, to teach the design process. The efficacy of such an approach to architectural design education has been studied using methodologies from educational research. The research design used an emergent qualitative model, employing Maykut and Morehouse's "interpretive descriptive" approach (Maykut & Morehouse, 1994) and Glaser and Strauss's Constant Comparative Method of data analysis (Glaser & Strauss, 1967). Six students joined the course in the Spring 1999 semester. The experience of these students, what and how they learned, and whether this understanding was transferred to other areas of their educational process, were studied. The findings demonstrated that computer programming in a particular pedagogical framework, can help transform the way in which students understand the process of designing. The following changes were observed in the students during the course of the year: Development of understanding of a personalized design process; move from using computer programming to solve quantifiable problems to using it to support qualitative design decisions; change in understanding of the paradigm for computers in the design process; awareness of the importance of intra personal and interpersonal communication skills; change in expectations of, their sense of control over, and appropriation of, the computer in the design process; evidence of transference of cognitive skills; change from a Behaviourist to a Constructionist model of learning. === by Megan Yakeley. === Ph.D.
author2 William J. Mitchell.
author_facet William J. Mitchell.
Yakeley, Megan (Megan Webster), 1966-
author Yakeley, Megan (Megan Webster), 1966-
author_sort Yakeley, Megan (Megan Webster), 1966-
title Digitally mediated design : using computer programming to develop a personal design process
title_short Digitally mediated design : using computer programming to develop a personal design process
title_full Digitally mediated design : using computer programming to develop a personal design process
title_fullStr Digitally mediated design : using computer programming to develop a personal design process
title_full_unstemmed Digitally mediated design : using computer programming to develop a personal design process
title_sort digitally mediated design : using computer programming to develop a personal design process
publisher Massachusetts Institute of Technology
publishDate 2005
url http://hdl.handle.net/1721.1/16752
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