Summary: | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, February, 2021 === Cataloged from the official PDF of thesis. === Includes bibliographical references (pages 67-68). === Recent advances in probabilistic programming have enabled the development of probabilistic generative models for visual perception using a rich abstract representation of 3D scene geometry called a scene graph. However, there remain several challenges in the practical implementation of scene graph models, including human-editable specification, visualization, priors, structure inference, hyperparameters tuning, and benchmarking. In this thesis, I describe the development of infrastructure to enable the development and research of scene graph models by researchers and practitioners. A description of a preliminary scene graph model and inference program for 3D scene structure is provided, along with an implementation in the probabilistic programming language Gen. Utilities for visualizing and understanding distributions over scene graphs are developed. Synthetic enumerative tests of the posterior and inference algorithm are conducted, and conclusions drawn for the improvement of the proposed modeling components. Finally, I collect and analyze real-world scene graph data, and use it to optimize model hyperparameters; the preliminary structure inference program is then tested in a structure prediction task with both the unoptimized and optimized models. === by Austin J. Garrett. === M. Eng. === M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
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