Designing child robot interaction for facilitating creative learning

Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2019 === Cataloged from PDF of thesis. "The Table of Contents does not accurately represent the page numbering"--Disclaimer page. === Includes bibliographical refer...

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Bibliographic Details
Main Author: Ali, Safinah Arshad.
Other Authors: Cynthia Breazeal.
Format: Others
Language:English
Published: Massachusetts Institute of Technology 2020
Subjects:
Online Access:https://hdl.handle.net/1721.1/128416
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language English
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sources NDLTD
topic Program in Media Arts and Sciences
spellingShingle Program in Media Arts and Sciences
Ali, Safinah Arshad.
Designing child robot interaction for facilitating creative learning
description Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2019 === Cataloged from PDF of thesis. "The Table of Contents does not accurately represent the page numbering"--Disclaimer page. === Includes bibliographical references (pages 119-124). === Children's creativity - the ability to come up with novel, surprising, and valuable ideas - has been known to contribute to their learning outcomes and personal growth. Standardized ways to measure creativity and divergent thinking reported that as children enter elementary school, their creativity slumps and thinking becomes more convergent, especially around the 4th grade. One cause for this is school curricula become more structured and lose the aspect of creative play. This is especially concerning for kids growing up in the era of Artificial Intelligence, where mechanical and repetitive jobs that require structured thinking move to machines. To be successful in this world of intelligent agents, we must empower children not only to understand how these intelligent agents work, but also to be able to think creatively about generating new artifacts in consort with such agents, which requires imaginative novel thought. === In this thesis, I explore whether a social robot's interaction with children can be an effective way to help children think more creatively. I suggest two ways in which robots used as pedagogical tools can help children think more creatively are: 1. through artificial creativity demonstration, such as showing the use of novel ideas, and 2. through offering creativity scaffolding, such as asking reflective questions, validating novel ideas, and engaging in creative conflict. I designed four collaborative game-based activities that involve child-robot interaction and afford different forms of creative expression: 1. Droodle Game, which affords verbal creativity, 2. Magic Draw, which affords figural creativity, 3. WeDo Construction with Jibo, which affords construction creativity and 4. Escape Adventure, which affords divergent thinking and creative problem solving. === I designed the behavior of the robot such that it either scaffolds the child for creative thinking, or the robot gives the appearance of creative thinking by artificially emulating human creativity. I evaluated the role of the social robot in influencing children's creativity by running comparative studies between children playing these creativity games while interacting with the robot with creativity-inducing behaviors (creative condition), and without creativity-inducing behaviors (non-creative condition). Children who interacted with the creative robot exhibited higher levels of creativity than children who interacted with a non-creative control robot. I conclude that children can model a social robotic peer's creative expression via social emulation. When scaffolded for creativity, children exhibited higher levels of creativity. This enabled me to develop a robot scaffolding paradigm which fosters creativity in young children. === This thesis contributes design guidelines for child-robot interactions which promote creative thinking, and provides evidence that these creativity inducing behaviors exhibited by social robots can foster creativity in young children. === by Safinah Arshad Ali. === S.M. === S.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences
author2 Cynthia Breazeal.
author_facet Cynthia Breazeal.
Ali, Safinah Arshad.
author Ali, Safinah Arshad.
author_sort Ali, Safinah Arshad.
title Designing child robot interaction for facilitating creative learning
title_short Designing child robot interaction for facilitating creative learning
title_full Designing child robot interaction for facilitating creative learning
title_fullStr Designing child robot interaction for facilitating creative learning
title_full_unstemmed Designing child robot interaction for facilitating creative learning
title_sort designing child robot interaction for facilitating creative learning
publisher Massachusetts Institute of Technology
publishDate 2020
url https://hdl.handle.net/1721.1/128416
work_keys_str_mv AT alisafinaharshad designingchildrobotinteractionforfacilitatingcreativelearning
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spelling ndltd-MIT-oai-dspace.mit.edu-1721.1-1284162020-11-08T05:13:04Z Designing child robot interaction for facilitating creative learning Ali, Safinah Arshad. Cynthia Breazeal. Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences (Massachusetts Institute of Technology) Program in Media Arts and Sciences Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2019 Cataloged from PDF of thesis. "The Table of Contents does not accurately represent the page numbering"--Disclaimer page. Includes bibliographical references (pages 119-124). Children's creativity - the ability to come up with novel, surprising, and valuable ideas - has been known to contribute to their learning outcomes and personal growth. Standardized ways to measure creativity and divergent thinking reported that as children enter elementary school, their creativity slumps and thinking becomes more convergent, especially around the 4th grade. One cause for this is school curricula become more structured and lose the aspect of creative play. This is especially concerning for kids growing up in the era of Artificial Intelligence, where mechanical and repetitive jobs that require structured thinking move to machines. To be successful in this world of intelligent agents, we must empower children not only to understand how these intelligent agents work, but also to be able to think creatively about generating new artifacts in consort with such agents, which requires imaginative novel thought. In this thesis, I explore whether a social robot's interaction with children can be an effective way to help children think more creatively. I suggest two ways in which robots used as pedagogical tools can help children think more creatively are: 1. through artificial creativity demonstration, such as showing the use of novel ideas, and 2. through offering creativity scaffolding, such as asking reflective questions, validating novel ideas, and engaging in creative conflict. I designed four collaborative game-based activities that involve child-robot interaction and afford different forms of creative expression: 1. Droodle Game, which affords verbal creativity, 2. Magic Draw, which affords figural creativity, 3. WeDo Construction with Jibo, which affords construction creativity and 4. Escape Adventure, which affords divergent thinking and creative problem solving. I designed the behavior of the robot such that it either scaffolds the child for creative thinking, or the robot gives the appearance of creative thinking by artificially emulating human creativity. I evaluated the role of the social robot in influencing children's creativity by running comparative studies between children playing these creativity games while interacting with the robot with creativity-inducing behaviors (creative condition), and without creativity-inducing behaviors (non-creative condition). Children who interacted with the creative robot exhibited higher levels of creativity than children who interacted with a non-creative control robot. I conclude that children can model a social robotic peer's creative expression via social emulation. When scaffolded for creativity, children exhibited higher levels of creativity. This enabled me to develop a robot scaffolding paradigm which fosters creativity in young children. This thesis contributes design guidelines for child-robot interactions which promote creative thinking, and provides evidence that these creativity inducing behaviors exhibited by social robots can foster creativity in young children. by Safinah Arshad Ali. S.M. S.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences 2020-11-06T21:08:54Z 2020-11-06T21:08:54Z 2019 2019 Thesis https://hdl.handle.net/1721.1/128416 1203143278 eng MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided. http://dspace.mit.edu/handle/1721.1/7582 125 pages application/pdf Massachusetts Institute of Technology