Viewer interface for first person shooter streaming
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016. === Cataloged from PDF version of thesis. === Includes bibliographical references (pages 34-35). === Although eSports has stepped into the realm of mainstream entertainment, the f...
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ndltd-MIT-oai-dspace.mit.edu-1721.1-1064502019-05-02T16:24:09Z Viewer interface for first person shooter streaming Yeung, Eva M Richard Eberhardt. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016. Cataloged from PDF version of thesis. Includes bibliographical references (pages 34-35). Although eSports has stepped into the realm of mainstream entertainment, the first person shooters still lag behind other types of games in terms of viewer consumption. This is partly due to the genre's fast paced nature, which makes it difficult for new users to pick up or for experienced users to explain effectively during a stream; thereby limiting its accessibility to the general public. This paper presents an implementation of an interface, based on Epic's Unreal Tournament's spectator mode, which helps mitigate these problems by providing stream casters a way to guide their audience better through a more informative HUD display and predictive notifications for where potential action would take place. This work serves as a proof of concept for how to make first person shooters a more viable genre in the general eSports arena. by Eva M. Yeung. M. Eng. 2017-01-12T18:33:59Z 2017-01-12T18:33:59Z 2016 2016 Thesis http://hdl.handle.net/1721.1/106450 967703595 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 35 pages application/pdf Massachusetts Institute of Technology |
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Electrical Engineering and Computer Science. |
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Electrical Engineering and Computer Science. Yeung, Eva M Viewer interface for first person shooter streaming |
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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016. === Cataloged from PDF version of thesis. === Includes bibliographical references (pages 34-35). === Although eSports has stepped into the realm of mainstream entertainment, the first person shooters still lag behind other types of games in terms of viewer consumption. This is partly due to the genre's fast paced nature, which makes it difficult for new users to pick up or for experienced users to explain effectively during a stream; thereby limiting its accessibility to the general public. This paper presents an implementation of an interface, based on Epic's Unreal Tournament's spectator mode, which helps mitigate these problems by providing stream casters a way to guide their audience better through a more informative HUD display and predictive notifications for where potential action would take place. This work serves as a proof of concept for how to make first person shooters a more viable genre in the general eSports arena. === by Eva M. Yeung. === M. Eng. |
author2 |
Richard Eberhardt. |
author_facet |
Richard Eberhardt. Yeung, Eva M |
author |
Yeung, Eva M |
author_sort |
Yeung, Eva M |
title |
Viewer interface for first person shooter streaming |
title_short |
Viewer interface for first person shooter streaming |
title_full |
Viewer interface for first person shooter streaming |
title_fullStr |
Viewer interface for first person shooter streaming |
title_full_unstemmed |
Viewer interface for first person shooter streaming |
title_sort |
viewer interface for first person shooter streaming |
publisher |
Massachusetts Institute of Technology |
publishDate |
2017 |
url |
http://hdl.handle.net/1721.1/106450 |
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AT yeungevam viewerinterfaceforfirstpersonshooterstreaming |
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