Introducing Rolling Axis Into Motion Controlled Gameplay As A New Degree Of Freedom Using Microsoft Kinect

Motion controlling is a rapidly improving area of game technologies. In the last few years, motion sensing devices for video games such as Nintendo Wii, Microsoft Kinect for Xbox 360 and Sony PlayStation Move have gained popularity among players with many compatible motion controlled games. Microsof...

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Bibliographic Details
Main Author: Bozgeyikli, Evren C.
Other Authors: Isler, Veysi
Format: Others
Language:Eng
Published: METU 2012
Subjects:
Online Access:http://etd.lib.metu.edu.tr/upload/12614606/index.pdf
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spelling ndltd-METU-oai-etd.lib.metu.edu.tr-http---etd.lib.metu.edu.tr-upload-12614606-index.pdf2013-01-07T23:18:17Z Introducing Rolling Axis Into Motion Controlled Gameplay As A New Degree Of Freedom Using Microsoft Kinect Bozgeyikli, Evren C. QA Computer Software 76.75-76.765 Touchless Gesture Motion Tracking Kinect Motion Controlled Video Games Motion controlling is a rapidly improving area of game technologies. In the last few years, motion sensing devices for video games such as Nintendo Wii, Microsoft Kinect for Xbox 360 and Sony PlayStation Move have gained popularity among players with many compatible motion controlled games. Microsoft Kinect for Xbox 360 provides a controller free interaction system in which the player controls games by using only body movements. Although Kinect provides a natural way of interaction, rolling action of body joints are not recognized within the standard motion sensing scope of the tool. Aim of this thesis is to provide an improved gameplay system with an increased degree of freedom by introducing rolling axis of movement using Microsoft Kinect for Xbox 360 for motion sensing. This improved gameplay system provides the players a more natural and accurate way of motion controlled interaction, eliminating unnatural gestures that are needed to be memorized to compensate for lacking of the roll movement recognition. METU Isler, Veysi 2012-09-01 M.S. Thesis text/pdf http://etd.lib.metu.edu.tr/upload/12614606/index.pdf Eng To liberate the content for public access
collection NDLTD
language Eng
format Others
sources NDLTD
topic QA Computer Software 76.75-76.765
Touchless Gesture Motion Tracking Kinect Motion Controlled Video Games
spellingShingle QA Computer Software 76.75-76.765
Touchless Gesture Motion Tracking Kinect Motion Controlled Video Games
Bozgeyikli, Evren C.
Introducing Rolling Axis Into Motion Controlled Gameplay As A New Degree Of Freedom Using Microsoft Kinect
description Motion controlling is a rapidly improving area of game technologies. In the last few years, motion sensing devices for video games such as Nintendo Wii, Microsoft Kinect for Xbox 360 and Sony PlayStation Move have gained popularity among players with many compatible motion controlled games. Microsoft Kinect for Xbox 360 provides a controller free interaction system in which the player controls games by using only body movements. Although Kinect provides a natural way of interaction, rolling action of body joints are not recognized within the standard motion sensing scope of the tool. Aim of this thesis is to provide an improved gameplay system with an increased degree of freedom by introducing rolling axis of movement using Microsoft Kinect for Xbox 360 for motion sensing. This improved gameplay system provides the players a more natural and accurate way of motion controlled interaction, eliminating unnatural gestures that are needed to be memorized to compensate for lacking of the roll movement recognition.
author2 Isler, Veysi
author_facet Isler, Veysi
Bozgeyikli, Evren C.
author Bozgeyikli, Evren C.
author_sort Bozgeyikli, Evren C.
title Introducing Rolling Axis Into Motion Controlled Gameplay As A New Degree Of Freedom Using Microsoft Kinect
title_short Introducing Rolling Axis Into Motion Controlled Gameplay As A New Degree Of Freedom Using Microsoft Kinect
title_full Introducing Rolling Axis Into Motion Controlled Gameplay As A New Degree Of Freedom Using Microsoft Kinect
title_fullStr Introducing Rolling Axis Into Motion Controlled Gameplay As A New Degree Of Freedom Using Microsoft Kinect
title_full_unstemmed Introducing Rolling Axis Into Motion Controlled Gameplay As A New Degree Of Freedom Using Microsoft Kinect
title_sort introducing rolling axis into motion controlled gameplay as a new degree of freedom using microsoft kinect
publisher METU
publishDate 2012
url http://etd.lib.metu.edu.tr/upload/12614606/index.pdf
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