The Selfish Selfless Hero: Questing in Dragon Age: Origins

Dragon Age: Origins (DAO) is a highly successful single-player digital role- playing game. The player’s intervention in this world is structured around a series of quests, which describe and delimit the range of actions that must be undertaken in order to succeed in the game. Through her own subject...

Full description

Bibliographic Details
Main Author: Jong, Carolyn
Format: Others
Published: 2013
Online Access:http://spectrum.library.concordia.ca/977097/4/Jong_MA_S2013.pdf
Jong, Carolyn <http://spectrum.library.concordia.ca/view/creators/Jong=3ACarolyn=3A=3A.html> (2013) The Selfish Selfless Hero: Questing in Dragon Age: Origins. Masters thesis, Concordia University.
id ndltd-LACETR-oai-collectionscanada.gc.ca-QMG.977097
record_format oai_dc
spelling ndltd-LACETR-oai-collectionscanada.gc.ca-QMG.9770972013-10-22T03:48:15Z The Selfish Selfless Hero: Questing in Dragon Age: Origins Jong, Carolyn Dragon Age: Origins (DAO) is a highly successful single-player digital role- playing game. The player’s intervention in this world is structured around a series of quests, which describe and delimit the range of actions that must be undertaken in order to succeed in the game. Through her own subjective experiences of play, the author describes the various ways in which the narrative and ludic structures that make up the quest system in DAO both enable and constrain certain actions, identities, and roles. This thesis provides an in-depth account of how in-game choices, coupled with levelling mechanics, narrative events, and the affective responses of the player, can reflect and potentially reinforce or disrupt dominant ideologies and political beliefs. Drawing on work from the fields of game studies, political theory, feminist theory, literary criticism, and medieval studies, the author describes how her experiences of DAO, including the actions she elected to take within the game, were shaped by an implicit willingness to adopt or accept neoliberal, market-based modes of assessment, ethical binaries, and the domination of the self over the Other. The first two chapters outline previous research on quests, videogames, and the role of subjectivity. The third chapter discusses side quests and levelling systems, while the fourth investigates main quests and the overarching master quest. After examining the neomedieval setting of DAO in the fifth chapter, the author concludes with a discussion of how her own private practices of play are implicated in the process of socialization, resulting in inconsistencies and contradictions. 2013-04-15 Thesis NonPeerReviewed application/pdf http://spectrum.library.concordia.ca/977097/4/Jong_MA_S2013.pdf Jong, Carolyn <http://spectrum.library.concordia.ca/view/creators/Jong=3ACarolyn=3A=3A.html> (2013) The Selfish Selfless Hero: Questing in Dragon Age: Origins. Masters thesis, Concordia University. http://spectrum.library.concordia.ca/977097/
collection NDLTD
format Others
sources NDLTD
description Dragon Age: Origins (DAO) is a highly successful single-player digital role- playing game. The player’s intervention in this world is structured around a series of quests, which describe and delimit the range of actions that must be undertaken in order to succeed in the game. Through her own subjective experiences of play, the author describes the various ways in which the narrative and ludic structures that make up the quest system in DAO both enable and constrain certain actions, identities, and roles. This thesis provides an in-depth account of how in-game choices, coupled with levelling mechanics, narrative events, and the affective responses of the player, can reflect and potentially reinforce or disrupt dominant ideologies and political beliefs. Drawing on work from the fields of game studies, political theory, feminist theory, literary criticism, and medieval studies, the author describes how her experiences of DAO, including the actions she elected to take within the game, were shaped by an implicit willingness to adopt or accept neoliberal, market-based modes of assessment, ethical binaries, and the domination of the self over the Other. The first two chapters outline previous research on quests, videogames, and the role of subjectivity. The third chapter discusses side quests and levelling systems, while the fourth investigates main quests and the overarching master quest. After examining the neomedieval setting of DAO in the fifth chapter, the author concludes with a discussion of how her own private practices of play are implicated in the process of socialization, resulting in inconsistencies and contradictions.
author Jong, Carolyn
spellingShingle Jong, Carolyn
The Selfish Selfless Hero: Questing in Dragon Age: Origins
author_facet Jong, Carolyn
author_sort Jong, Carolyn
title The Selfish Selfless Hero: Questing in Dragon Age: Origins
title_short The Selfish Selfless Hero: Questing in Dragon Age: Origins
title_full The Selfish Selfless Hero: Questing in Dragon Age: Origins
title_fullStr The Selfish Selfless Hero: Questing in Dragon Age: Origins
title_full_unstemmed The Selfish Selfless Hero: Questing in Dragon Age: Origins
title_sort selfish selfless hero: questing in dragon age: origins
publishDate 2013
url http://spectrum.library.concordia.ca/977097/4/Jong_MA_S2013.pdf
Jong, Carolyn <http://spectrum.library.concordia.ca/view/creators/Jong=3ACarolyn=3A=3A.html> (2013) The Selfish Selfless Hero: Questing in Dragon Age: Origins. Masters thesis, Concordia University.
work_keys_str_mv AT jongcarolyn theselfishselflessheroquestingindragonageorigins
AT jongcarolyn selfishselflessheroquestingindragonageorigins
_version_ 1716608374725935104