A VLSI sensory-motor architecture for an obstacle avoidance task in an unstructured environment
Obstacle avoidance is a difficult task for autonomous robots. To overcome limitations of traditional computer vision systems, some robots have made use of efficient VLSI sensory-motor systems. However, because the processing in these systems is at the pixel level, it is difficult to achieve algorith...
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Format: | Others |
Published: |
2002
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Online Access: | http://spectrum.library.concordia.ca/1918/1/MQ77966.pdf Claveau, C. David <http://spectrum.library.concordia.ca/view/creators/Claveau=3AC=2E_David=3A=3A.html> (2002) A VLSI sensory-motor architecture for an obstacle avoidance task in an unstructured environment. Masters thesis, Concordia University. |
Summary: | Obstacle avoidance is a difficult task for autonomous robots. To overcome limitations of traditional computer vision systems, some robots have made use of efficient VLSI sensory-motor systems. However, because the processing in these systems is at the pixel level, it is difficult to achieve algorithms that can deal with real-world, unstructured environments. To make these VLSI sensory-motor systems more widely applicable, new architectures and strategies are needed. This thesis presents an architecture for a VLSI sensory-motor system designed for obstacle avoidance by a mobile robot in an unstructured environment. Drawing inspiration from biology and behavior-based robotics, the development of the architecture is guided by an emphasis on the requirements of an obstacle avoidance behavior for a mobile robot. The architecture incorporates features which enable it to deal with unstructured environments. A special foveation and weighting scheme are used to facilitate the detection of real-world objects. The sensory and motor maps of the system are aligned to relate features in the visual field to a left and a right control signal. The effectiveness of the architecture is demonstrated through computer simulation. A model of a sensory-motor system based on the architecture is used to create a realistic looking virtual environment simulator. Simulation results show that such a system is capable of efficient obstacle avoidance in an unstructured environment, while using only a small number of simple operations connected hierarchically, potentially leading to an implementation with small pixels |
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