Load Balancing Schemes for Distributed Real-Time Interactive Virtual World Simulations
Over the last several years, there has been tremendous growth in online gaming (i. e. playing games over the internet). The Massively Multiplayer Online Role Playing Game (MMORPG) is one type of online game. An MMORPG is played within a virtual world. Users have an in-game representation...
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Format: | Others |
Language: | en |
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University of Waterloo
2006
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Online Access: | http://hdl.handle.net/10012/839 |
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