Exploiting Coherence and Data-driven Models for Real-time Global Illumination

Realistic computer generated images are computed by combining geometric effects, reflectance models for several captured and phenomenological materials, and real-world lighting according to mathematical models of physical light transport. Several important lighting phenomena should be considered whe...

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Bibliographic Details
Main Author: Nowrouzezahrai, Derek
Other Authors: Fiume, Eugene
Language:en_ca
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/1807/26218
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spelling ndltd-LACETR-oai-collectionscanada.gc.ca-OTU.1807-262182013-04-17T04:18:44ZExploiting Coherence and Data-driven Models for Real-time Global IlluminationNowrouzezahrai, DerekComputer GraphicsReal-time Rendering0984Realistic computer generated images are computed by combining geometric effects, reflectance models for several captured and phenomenological materials, and real-world lighting according to mathematical models of physical light transport. Several important lighting phenomena should be considered when targeting realistic image simulation. A combination of soft and hard shadows, which arise from the interaction of surface and light geometries, provide necessary shape perception cues for a viewer. A wide variety of realistic materials, from physically-captured reflectance datasets to empirically designed mathematical models, modulate the virtual surface appearances in a manner that can further dissuade a viewer from considering the possibility of computational image synthesis over that of reality. Lastly, in many important cases, light reflects off many different surfaces before entering the eye. These secondary effects can be critical in grounding the viewer in a virtual world, since the human visual system is adapted to the physical world, where such effects are constantly in play. Simulating each of these effects is challenging due to their individual underlying complexity. The net complexity is compounded when several effects are combined. This thesis will investigate real-time approaches for simulating these effects under stringent performance and memory constraints, and with varying degrees of interactivity. In order to make these computations tractable given these added constraints, I will use data and signal analysis techniques to identify predictable patterns in the different spatial and angular signals used during image synthesis. The results of this analysis will be exploited with several analytic and data-driven mathematical models that are both efficient, and yield accurate approximations with predictable and controllable error.Fiume, Eugene2010-112011-02-17T15:49:57ZNO_RESTRICTION2011-02-17T15:49:57Z2011-02-17T15:49:57ZThesishttp://hdl.handle.net/1807/26218en_ca
collection NDLTD
language en_ca
sources NDLTD
topic Computer Graphics
Real-time Rendering
0984
spellingShingle Computer Graphics
Real-time Rendering
0984
Nowrouzezahrai, Derek
Exploiting Coherence and Data-driven Models for Real-time Global Illumination
description Realistic computer generated images are computed by combining geometric effects, reflectance models for several captured and phenomenological materials, and real-world lighting according to mathematical models of physical light transport. Several important lighting phenomena should be considered when targeting realistic image simulation. A combination of soft and hard shadows, which arise from the interaction of surface and light geometries, provide necessary shape perception cues for a viewer. A wide variety of realistic materials, from physically-captured reflectance datasets to empirically designed mathematical models, modulate the virtual surface appearances in a manner that can further dissuade a viewer from considering the possibility of computational image synthesis over that of reality. Lastly, in many important cases, light reflects off many different surfaces before entering the eye. These secondary effects can be critical in grounding the viewer in a virtual world, since the human visual system is adapted to the physical world, where such effects are constantly in play. Simulating each of these effects is challenging due to their individual underlying complexity. The net complexity is compounded when several effects are combined. This thesis will investigate real-time approaches for simulating these effects under stringent performance and memory constraints, and with varying degrees of interactivity. In order to make these computations tractable given these added constraints, I will use data and signal analysis techniques to identify predictable patterns in the different spatial and angular signals used during image synthesis. The results of this analysis will be exploited with several analytic and data-driven mathematical models that are both efficient, and yield accurate approximations with predictable and controllable error.
author2 Fiume, Eugene
author_facet Fiume, Eugene
Nowrouzezahrai, Derek
author Nowrouzezahrai, Derek
author_sort Nowrouzezahrai, Derek
title Exploiting Coherence and Data-driven Models for Real-time Global Illumination
title_short Exploiting Coherence and Data-driven Models for Real-time Global Illumination
title_full Exploiting Coherence and Data-driven Models for Real-time Global Illumination
title_fullStr Exploiting Coherence and Data-driven Models for Real-time Global Illumination
title_full_unstemmed Exploiting Coherence and Data-driven Models for Real-time Global Illumination
title_sort exploiting coherence and data-driven models for real-time global illumination
publishDate 2010
url http://hdl.handle.net/1807/26218
work_keys_str_mv AT nowrouzezahraiderek exploitingcoherenceanddatadrivenmodelsforrealtimeglobalillumination
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