Summary: | With the emergence of the Internet as a global structure for communication and interaction,
many “business to consumer” and “business to business” applications have migrated online,
thus increasing the need for software agents that can act on behalf of people, institutions or
companies with private and often conflicting interests. The design of such agents, and the
protocols (i.e., mechanisms) through which they interact, has therefore naturally become an
important research theme.
Classical mechanism design techniques from the economics literature do not account for the costs
entailed with the full revelation of preferences that they require. The aim of this thesis is to
investigate how to design mechanisms that only require the revelation
of partial preference information and are applicable in any mechanism design context. We call this
partial revelation mechanism design. Reducing revelation
costs is thus our main concern. With only partial revelation, the designer has some remaining
uncertainty over the agents’ types, even after the mechanism has been executed. Thus, in
general, the outcome chosen will not be optimal with respect to the designer’s objective function.
This alone raises interesting questions about which (part of the) information should be
elicited in order to minimize the degree of sub-optimality incurred by the mechanism. But this
sub-optimality of the mechanism’s outcome choice function has additional important consequences:
most of the results in classical mechanism design which guarantee that agents will
reveal their type truthfully to the mechanism rely on the fact that the optimal outcome is chosen.
We must therefore also investigate if, and how, appropriate incentives can be maintained
in partial revelation mechanisms.
We start by presenting our own model for partial revelation mechanism design. Our second
contribution is a negative one regarding the quasi-impossibility of
implementing partial revelation mechanisms with exact incentive properties. The rest of the
thesis shows, in different settings, how this negative result can be bypassed in various settings,
depending on the designer's objective (e.g., social welfare, revenue...) and the interaction type
(sequential or one shot). Finally, we study how the approximation of the
incentive properties can be further improved when necessary, and in the process, introduce
and proves the existence of a new equilibrium concept.
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