Cognitive Training With Video Games: The Role of Target Presentation Rate and Maximum Target Eccentricity

Action video games have been shown to improve the visual cognitive abilities of those who played them for as little as ten hours when compared to those who played a control non-action video game for the same period (Green & Bavelier, 2003). The purpose of the current study was to examine which...

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Bibliographic Details
Main Author: Mouck, Andrew
Other Authors: Queen's University (Kingston, Ont.). Theses (Queen's University (Kingston, Ont.))
Language:en
en
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/1974/6088