A programming library for the construction of 3-D wdigets

3-D graphical user interfaces (3-D GUTs) may be beneficial to application programs that need to manipulate 3-D objects or multi-dimensional data. However, most existing 3-D graphics programming systems do not provide primitives for building 3-D GUTs; instead, programmers have to deal directly wit...

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Bibliographic Details
Main Author: Lau, Tony Tat Chung
Language:English
Published: 2009
Online Access:http://hdl.handle.net/2429/5215
Description
Summary:3-D graphical user interfaces (3-D GUTs) may be beneficial to application programs that need to manipulate 3-D objects or multi-dimensional data. However, most existing 3-D graphics programming systems do not provide primitives for building 3-D GUTs; instead, programmers have to deal directly with input device events and 3-D graphics. Systems that do either are research systems that are not available to application programmers or are difficult to extend. For these reasons, explorations in the use of 3-D GUTs have been difficult. An extensible and object-oriented 3-D Widget Programming Library is implemented. It is an extension to Inventor (a widely available 3-D programming library) and lets programmers contruct new widgets (3-D scene objects with interactive behaviors) using four types of highlevel components that are responsible for user interface, visual feedback, application interface and general computation. A widget built with this library is able to control and display one or more application states, interact with users in a click-drag-release fashion, and convey the application states through the relative positions and orientations among the widget’s parts. A widget interfaces with an application program through either direct attachments to scene objects or callback functions.