Interactive flow field modeling for the design and control of fluid motion in computer animation

Ubiquitous and captivating, fluid—gaseous and liquid—motion is often desired in computer animation. For example, rives, lakes, and clouds enhance flights simulations. Realizing realistic fluid behaviour, however, can be difficult and laborious using traditional computer animation methods. Ad hoc...

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Bibliographic Details
Main Author: Gates, William Franklin
Language:English
Published: 2009
Online Access:http://hdl.handle.net/2429/4979