Modeling standing, walking and rolling skills for physics-based character animation
Physics-based character simulation is an important open problem with potential applications in robotics and biomechanics and computer animation for films and games. In this thesis we develop controllers for the real-time simulation of several motion skills, including standing balance, walking, forwa...
Main Author: | Torres Vidal, Ernesto |
---|---|
Language: | English |
Published: |
University of British Columbia
2012
|
Online Access: | http://hdl.handle.net/2429/43614 |
Similar Items
-
Modeling standing, walking and rolling skills for physics-based character animation
by: Torres Vidal, Ernesto
Published: (2012) -
Modeling standing, walking and rolling skills for physics-based character animation
by: Torres Vidal, Ernesto
Published: (2012) -
Feature-based Control of Physics-based Character Animation
by: de Lasa, Martin
Published: (2011) -
Feature-based Control of Physics-based Character Animation
by: de Lasa, Martin
Published: (2011) -
Research of Simulation in Character Animation Based on Physics Engine
by: Yang Yu, et al.
Published: (2017-01-01)