Physics-based animation of primate locomotion
Quadrupedal animals commonly appear in films and video games, and their locomotion is of interests to several research and industrial communities. Because of the difficulty of handling and motion capturing these animals, physics-based animation is a promising method for synthesizing quadrupedal loc...
Main Author: | Wang, Suwen |
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Language: | English |
Published: |
University of British Columbia
2011
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Online Access: | http://hdl.handle.net/2429/37098 |
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