An affective student model to assess emotions in an educational game
Electronic educational games integrate the target domain knowledge in a game-like environment in order to help students learn. While, in general, these educational games are more engaging than the traditional computer-based educational software, they often do not necessarily trigger learning. One...
Main Author: | Zhou, Xiaoming |
---|---|
Language: | English |
Published: |
2009
|
Online Access: | http://hdl.handle.net/2429/13878 |
Similar Items
-
An affective student model to assess emotions in an educational game
by: Zhou, Xiaoming
Published: (2009) -
Affective Computing for Computer Games: Bots with Emotions
by: Keun-Lin Liu, et al.
Published: (2008) -
Playphysics: an emotional student model for game-based learning
by: Esquivel, Karla Cristina Munoz
Published: (2012) -
Design and Evaluation of Affective Serious Games for Emotion Regulation Training
by: Jerčić, Petar
Published: (2015) -
Design and Evaluation of Affective Serious Games for Emotion Regulation Training
by: Jerčić, Petar
Published: (2013)