Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.

Conselho Nacional de Desenvolvimento Científico e Tecnológico === This dissertation has as its object the concept of creativity, as applied on entertainment products, more specifically on video games. Since this is a concept that has been used as an analysis category for researches within the CiberC...

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Bibliographic Details
Main Author: Alessandra Cristina da Silva Maia Cardoso Monteiro
Other Authors: Fátima Cristina Regis Martins de Oliveira
Format: Others
Language:Portuguese
Published: Universidade do Estado do Rio de Janeiro 2014
Subjects:
Online Access:http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7816
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7817
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7818
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7819
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7820
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spelling ndltd-IBICT-urn-repox.ist.utl.pt-BDTD_UERJ-oai-www.bdtd.uerj.br-52492019-01-21T18:18:34Z Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames. Veni Creator Spiritus: creativity, cognition and communication on video games. Alessandra Cristina da Silva Maia Cardoso Monteiro Fátima Cristina Regis Martins de Oliveira Fernando do Nascimento Gonçalves Emmanoel Martins Ferreira Comunicação Cognição Ampliada Videogame Criatividade Devir-Criativo Communication studies Extended Cognition Video Game Creativity Creative Becoming COMUNICACAO Conselho Nacional de Desenvolvimento Científico e Tecnológico This dissertation has as its object the concept of creativity, as applied on entertainment products, more specifically on video games. Since this is a concept that has been used as an analysis category for researches within the CiberCog Research Lab, we want to problematize and redefine its parameters for future investigations. Thus our goal is to revise the concept of creativity, seeking to uncover how this category shall be used to study cognitive abilities that are required (and/or stimulated) for the fruition of entertainment products, most specially video games. The selected games for this study were divided into two groups (according to their genre): (1) action/adventure games, and (2) platform games. In the first group, we have Assassins Creed III (Ubisoft 2012); in the second, we have Rayman Origins (Ubisoft 2011). For the implementation of the research, there is a Cartographic-inspired method which stimulated the writing of collected data 2014-02-21 info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/masterThesis http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7816 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7817 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7818 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7819 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7820 por info:eu-repo/semantics/openAccess application/pdf application/pdf application/pdf application/pdf application/pdf Universidade do Estado do Rio de Janeiro Programa de Pós-Graduação em Comunicação UERJ BR reponame:Biblioteca Digital de Teses e Dissertações da UERJ instname:Universidade do Estado do Rio de Janeiro instacron:UERJ
collection NDLTD
language Portuguese
format Others
sources NDLTD
topic Comunicação
Cognição Ampliada
Videogame
Criatividade
Devir-Criativo
Communication studies
Extended Cognition
Video Game
Creativity
Creative Becoming
COMUNICACAO
spellingShingle Comunicação
Cognição Ampliada
Videogame
Criatividade
Devir-Criativo
Communication studies
Extended Cognition
Video Game
Creativity
Creative Becoming
COMUNICACAO
Alessandra Cristina da Silva Maia Cardoso Monteiro
Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.
description Conselho Nacional de Desenvolvimento Científico e Tecnológico === This dissertation has as its object the concept of creativity, as applied on entertainment products, more specifically on video games. Since this is a concept that has been used as an analysis category for researches within the CiberCog Research Lab, we want to problematize and redefine its parameters for future investigations. Thus our goal is to revise the concept of creativity, seeking to uncover how this category shall be used to study cognitive abilities that are required (and/or stimulated) for the fruition of entertainment products, most specially video games. The selected games for this study were divided into two groups (according to their genre): (1) action/adventure games, and (2) platform games. In the first group, we have Assassins Creed III (Ubisoft 2012); in the second, we have Rayman Origins (Ubisoft 2011). For the implementation of the research, there is a Cartographic-inspired method which stimulated the writing of collected data
author2 Fátima Cristina Regis Martins de Oliveira
author_facet Fátima Cristina Regis Martins de Oliveira
Alessandra Cristina da Silva Maia Cardoso Monteiro
author Alessandra Cristina da Silva Maia Cardoso Monteiro
author_sort Alessandra Cristina da Silva Maia Cardoso Monteiro
title Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.
title_short Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.
title_full Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.
title_fullStr Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.
title_full_unstemmed Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.
title_sort veni creator spiritus: criatividade, cognição e comunicação nos videogames.
publisher Universidade do Estado do Rio de Janeiro
publishDate 2014
url http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7816
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7817
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7818
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7819
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7820
work_keys_str_mv AT alessandracristinadasilvamaiacardosomonteiro venicreatorspirituscriatividadecognicaoecomunicacaonosvideogames
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