Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.
Conselho Nacional de Desenvolvimento Científico e Tecnológico === This dissertation has as its object the concept of creativity, as applied on entertainment products, more specifically on video games. Since this is a concept that has been used as an analysis category for researches within the CiberC...
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Universidade do Estado do Rio de Janeiro
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ndltd-IBICT-urn-repox.ist.utl.pt-BDTD_UERJ-oai-www.bdtd.uerj.br-52492019-01-21T18:18:34Z Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames. Veni Creator Spiritus: creativity, cognition and communication on video games. Alessandra Cristina da Silva Maia Cardoso Monteiro Fátima Cristina Regis Martins de Oliveira Fernando do Nascimento Gonçalves Emmanoel Martins Ferreira Comunicação Cognição Ampliada Videogame Criatividade Devir-Criativo Communication studies Extended Cognition Video Game Creativity Creative Becoming COMUNICACAO Conselho Nacional de Desenvolvimento Científico e Tecnológico This dissertation has as its object the concept of creativity, as applied on entertainment products, more specifically on video games. Since this is a concept that has been used as an analysis category for researches within the CiberCog Research Lab, we want to problematize and redefine its parameters for future investigations. Thus our goal is to revise the concept of creativity, seeking to uncover how this category shall be used to study cognitive abilities that are required (and/or stimulated) for the fruition of entertainment products, most specially video games. The selected games for this study were divided into two groups (according to their genre): (1) action/adventure games, and (2) platform games. In the first group, we have Assassins Creed III (Ubisoft 2012); in the second, we have Rayman Origins (Ubisoft 2011). For the implementation of the research, there is a Cartographic-inspired method which stimulated the writing of collected data 2014-02-21 info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/masterThesis http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7816 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7817 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7818 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7819 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7820 por info:eu-repo/semantics/openAccess application/pdf application/pdf application/pdf application/pdf application/pdf Universidade do Estado do Rio de Janeiro Programa de Pós-Graduação em Comunicação UERJ BR reponame:Biblioteca Digital de Teses e Dissertações da UERJ instname:Universidade do Estado do Rio de Janeiro instacron:UERJ |
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Comunicação Cognição Ampliada Videogame Criatividade Devir-Criativo Communication studies Extended Cognition Video Game Creativity Creative Becoming COMUNICACAO |
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Comunicação Cognição Ampliada Videogame Criatividade Devir-Criativo Communication studies Extended Cognition Video Game Creativity Creative Becoming COMUNICACAO Alessandra Cristina da Silva Maia Cardoso Monteiro Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames. |
description |
Conselho Nacional de Desenvolvimento Científico e Tecnológico === This dissertation has as its object the concept of creativity, as applied on entertainment products, more specifically on video games. Since this is a concept that has been used as an analysis category for researches within the CiberCog Research Lab, we want to problematize and redefine its parameters for future investigations. Thus our goal is to revise the concept of creativity, seeking to uncover how this category shall be used to study cognitive abilities that are required (and/or stimulated) for the fruition of entertainment products, most specially video games. The selected games for this study were divided into two groups (according to their genre): (1) action/adventure games, and (2) platform games. In the first group, we have Assassins Creed III (Ubisoft 2012); in the second, we have Rayman Origins (Ubisoft 2011). For the implementation of the research, there is a Cartographic-inspired method which stimulated the writing of collected data |
author2 |
Fátima Cristina Regis Martins de Oliveira |
author_facet |
Fátima Cristina Regis Martins de Oliveira Alessandra Cristina da Silva Maia Cardoso Monteiro |
author |
Alessandra Cristina da Silva Maia Cardoso Monteiro |
author_sort |
Alessandra Cristina da Silva Maia Cardoso Monteiro |
title |
Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames. |
title_short |
Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames. |
title_full |
Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames. |
title_fullStr |
Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames. |
title_full_unstemmed |
Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames. |
title_sort |
veni creator spiritus: criatividade, cognição e comunicação nos videogames. |
publisher |
Universidade do Estado do Rio de Janeiro |
publishDate |
2014 |
url |
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7816 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7817 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7818 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7819 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7820 |
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