Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
Digital games are part of the creative industries, which is based on value creation through ideas and creativity. This market has gained relevance due to technology development that attracted both new firms and users. The present dissertation aims to explore three themes: (1) video game market a...
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Universidade de São Paulo
2018
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ndltd-IBICT-oai-teses.usp.br-tde-23052018-1148372019-01-22T00:06:14Z Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management. Plataforma de jogos digitais: uma revisão da literatura, uma avaliação empírica de qualidade e exclusividade no mercado de video-game e um estudo sobre gestão de projeto. Marcelo Makoto Higuchi Davi Noboru Nakano Reinaldo Augusto de Oliveira Ramos Luiz Ojima Sakuda Administração de projetos Jogos eletrônicos Advertising Agile methodologies Bibliometric study Design thinking game development multihoming Payment schemes Platforms Project management quality Simultaneous effect Two sided-markets Video game market Digital games are part of the creative industries, which is based on value creation through ideas and creativity. This market has gained relevance due to technology development that attracted both new firms and users. The present dissertation aims to explore three themes: (1) video game market as a two-sided market; (2) the effects of characteristics and behavior of game titles on consoles sales; and (3) project management to develop digital games. Those themes were explored through three articles: the first is a literature review and a bibliometric study of the economic concepts on two-sided market, which focused at identifying main topics, research trends and avenues for futures research. The second text is an analysis on the simultaneous influence of games\' quality and exclusivity on console sales. The last one is a qualitative, multiple-case study to understand, explore and suggest improvements to game project management in the Brazilian market. Findings include: (1) the main authors and topics, trends and developments, from and avenues for future research; (2) combinations of quality and exclusivity can affect console sales either positively or negatively, (3) quality has a predominant effect on sales over games non-exclusivity; and (4) the use of agile methodologies and Design Thinking are diffused among game developers. Sem resumo. 2018-04-04 info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/masterThesis http://www.teses.usp.br/teses/disponiveis/3/3136/tde-23052018-114837/ eng info:eu-repo/semantics/openAccess Universidade de São Paulo Engenharia (Engenharia de Produção) USP BR reponame:Biblioteca Digital de Teses e Dissertações da USP instname:Universidade de São Paulo instacron:USP |
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language |
English |
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topic |
Administração de projetos
Jogos eletrônicos Advertising Agile methodologies Bibliometric study Design thinking game development multihoming Payment schemes Platforms Project management quality Simultaneous effect Two sided-markets Video game market |
spellingShingle |
Administração de projetos
Jogos eletrônicos Advertising Agile methodologies Bibliometric study Design thinking game development multihoming Payment schemes Platforms Project management quality Simultaneous effect Two sided-markets Video game market Marcelo Makoto Higuchi Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management. |
description |
Digital games are part of the creative industries, which is based on value creation through ideas and creativity. This market has gained relevance due to technology development that attracted both new firms and users. The present dissertation aims to explore three themes: (1) video game market as a two-sided market; (2) the effects of characteristics and behavior of game titles on consoles sales; and (3) project management to develop digital games. Those themes were explored through three articles: the first is a literature review and a bibliometric study of the economic concepts on two-sided market, which focused at identifying main topics, research trends and avenues for futures research. The second text is an analysis on the simultaneous influence of games\' quality and exclusivity on console sales. The last one is a qualitative, multiple-case study to understand, explore and suggest improvements to game project management in the Brazilian market. Findings include: (1) the main authors and topics, trends and developments, from and avenues for future research; (2) combinations of quality and exclusivity can affect console sales either positively or negatively, (3) quality has a predominant effect on sales over games non-exclusivity; and (4) the use of agile methodologies and Design Thinking are diffused among game developers.
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Sem resumo.
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author2 |
Davi Noboru Nakano |
author_facet |
Davi Noboru Nakano Marcelo Makoto Higuchi |
author |
Marcelo Makoto Higuchi |
author_sort |
Marcelo Makoto Higuchi |
title |
Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
|
title_short |
Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
|
title_full |
Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
|
title_fullStr |
Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
|
title_full_unstemmed |
Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
|
title_sort |
digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management. |
publisher |
Universidade de São Paulo |
publishDate |
2018 |
url |
http://www.teses.usp.br/teses/disponiveis/3/3136/tde-23052018-114837/ |
work_keys_str_mv |
AT marcelomakotohiguchi digitalgamesplatformsaliteraturereviewanempiricalassessmentofqualityandexclusivityinvideogamemarketandastudyonprojectmanagement AT marcelomakotohiguchi plataformadejogosdigitaisumarevisaodaliteraturaumaavaliacaoempiricadequalidadeeexclusividadenomercadodevideogameeumestudosobregestaodeprojeto |
_version_ |
1718916489139978240 |