Otimização de multidões em jogos digitais utilizando CUDA
Made available in DSpace on 2016-03-15T19:38:03Z (GMT). No. of bitstreams: 1 TIAGO UNGARO BARDELLA.pdf: 2553991 bytes, checksum: f8e6ba33f7c930ee81f6b64116f495ff (MD5) Previous issue date: 2015-10-19 === The history of digital games shows, since the beginning, games which uses many types of enemy...
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Format: | Others |
Language: | Portuguese |
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Universidade Presbiteriana Mackenzie
2016
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Online Access: | http://tede.mackenzie.br/jspui/handle/tede/1468 |