An efficient GPU-based implementation of recursive linear filters and its application to realistic real-time re-synthesis for interactive virtual worlds
Muitos pesquisadores têm se interessado em explorar o vasto poder computacional das recentes unidades de processamento gráfico (GPUs) em aplicações fora do domínio gráfico. Essa tendência ao desenvolvimento de propósitos gerais com a GPU (GPGPU) foi intensificada com a produção de APIs não-gráficas,...
Main Author: | Trebien, Fernando |
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Other Authors: | Oliveira Neto, Manuel Menezes de |
Format: | Others |
Language: | English |
Published: |
2010
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Subjects: | |
Online Access: | http://hdl.handle.net/10183/18251 |
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