Parâmetros para a emulação do comportamento de clown por um personagem de jogo eletrônico
=== This work intends to settle programming parameters concerning an autonomous computer game character; specifically, it questions the viability of applying humor theories to a characters informational architecture. The purpose is to establish guidelines to the set up of a character aimed to belie...
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Format: | Others |
Language: | Portuguese |
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Universidade Federal de Minas Gerais
2011
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Online Access: | http://hdl.handle.net/1843/JSSS-8QLLD2 |