Gaming Realism in Second Life
Virtual worlds are online communities that enable user interaction via avatars in a computer-based simulated environment. In recent years, the fast growth of virtual worlds and their enormous potential for various applications have attracted much attention. Though the uses of virtual worlds are beco...
Main Author: | Zhang, Dan |
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Format: | Others |
Published: |
Digital Archive @ GSU
2009
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Subjects: | |
Online Access: | http://digitalarchive.gsu.edu/communication_theses/49 http://digitalarchive.gsu.edu/cgi/viewcontent.cgi?article=1048&context=communication_theses |
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