Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process
This paper summarizes an experience with Harvey Mudd Clinic developing a plugin for Unity that allows users to more easily reduce the polygon count and thereby load time of a model in an AR/VR experience. The project focused on UI design and flexible code architecture.
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ndltd-CLAREMONT-oai-scholarship.claremont.edu-scripps_theses-22092018-07-27T03:27:35Z Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process Mitchell, Holly This paper summarizes an experience with Harvey Mudd Clinic developing a plugin for Unity that allows users to more easily reduce the polygon count and thereby load time of a model in an AR/VR experience. The project focused on UI design and flexible code architecture. 2018-01-01T08:00:00Z text application/pdf http://scholarship.claremont.edu/scripps_theses/1216 http://scholarship.claremont.edu/cgi/viewcontent.cgi?article=2209&context=scripps_theses © 2018 Holly J Mitchell default Scripps Senior Theses Scholarship @ Claremont team programming Accenture Labs nontechnical Graphics and Human Computer Interfaces Software Engineering |
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team programming Accenture Labs nontechnical Graphics and Human Computer Interfaces Software Engineering |
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team programming Accenture Labs nontechnical Graphics and Human Computer Interfaces Software Engineering Mitchell, Holly Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process |
description |
This paper summarizes an experience with Harvey Mudd Clinic developing a plugin for Unity that allows users to more easily reduce the polygon count and thereby load time of a model in an AR/VR experience. The project focused on UI design and flexible code architecture. |
author |
Mitchell, Holly |
author_facet |
Mitchell, Holly |
author_sort |
Mitchell, Holly |
title |
Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process |
title_short |
Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process |
title_full |
Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process |
title_fullStr |
Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process |
title_full_unstemmed |
Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process |
title_sort |
improving immersive reality workflows and the harvey mudd clinic process |
publisher |
Scholarship @ Claremont |
publishDate |
2018 |
url |
http://scholarship.claremont.edu/scripps_theses/1216 http://scholarship.claremont.edu/cgi/viewcontent.cgi?article=2209&context=scripps_theses |
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AT mitchellholly improvingimmersiverealityworkflowsandtheharveymuddclinicprocess |
_version_ |
1718714711968579584 |