Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process
This paper summarizes an experience with Harvey Mudd Clinic developing a plugin for Unity that allows users to more easily reduce the polygon count and thereby load time of a model in an AR/VR experience. The project focused on UI design and flexible code architecture.
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Format: | Others |
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Scholarship @ Claremont
2018
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Online Access: | http://scholarship.claremont.edu/scripps_theses/1216 http://scholarship.claremont.edu/cgi/viewcontent.cgi?article=2209&context=scripps_theses |