Improving Immersive Reality Workflows and the Harvey Mudd Clinic Process

This paper summarizes an experience with Harvey Mudd Clinic developing a plugin for Unity that allows users to more easily reduce the polygon count and thereby load time of a model in an AR/VR experience. The project focused on UI design and flexible code architecture.

Bibliographic Details
Main Author: Mitchell, Holly
Format: Others
Published: Scholarship @ Claremont 2018
Subjects:
Online Access:http://scholarship.claremont.edu/scripps_theses/1216
http://scholarship.claremont.edu/cgi/viewcontent.cgi?article=2209&context=scripps_theses