Motion Capture of Deformable Surfaces in Multi-View Studios

In this thesis we address the problem of digitizing the motion of three-dimensional shapes that move and deform in time. These shapes are observed from several points of view with cameras that record the scene's evolution as videos. Using available reconstruction methods, these videos can be co...

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Bibliographic Details
Main Author: Cagniart, Cedric
Language:English
Published: Université de Grenoble 2012
Subjects:
EM
Online Access:http://tel.archives-ouvertes.fr/tel-00771536
http://tel.archives-ouvertes.fr/docs/00/84/64/08/PDF/22173_CAGNIART_2012_archivage.pdf
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spelling ndltd-CCSD-oai-tel.archives-ouvertes.fr-tel-007715362014-08-27T03:26:52Z http://tel.archives-ouvertes.fr/tel-00771536 2012GRENM090 http://tel.archives-ouvertes.fr/docs/00/84/64/08/PDF/22173_CAGNIART_2012_archivage.pdf Motion Capture of Deformable Surfaces in Multi-View Studios Cagniart, Cedric [INFO:INFO_CV] Computer Science/Computer Vision and Pattern Recognition [INFO:INFO_CV] Informatique/Vision par ordinateur et reconnaissance de formes Deformable surface tracking Multi-view Dynamic scene Deformable registration Expectation-Maximization EM In this thesis we address the problem of digitizing the motion of three-dimensional shapes that move and deform in time. These shapes are observed from several points of view with cameras that record the scene's evolution as videos. Using available reconstruction methods, these videos can be converted into a sequence of three-dimensional snapshots that capture the appearance and shape of the objects in the scene. The focus of this thesis is to complement appearance and shape with information on the motion and deformation of objects. In other words, we want to measure the trajectory of every point on the observed surfaces. This is a challenging problem because the captured videos are only sequences of images, and the reconstructed shapes are built independently from each other. While the human brain excels at recreating the illusion of motion from these snapshots, using them to automatically measure motion is still largely an open problem. The majority of prior works on the subject has focused on tracking the performance of one human actor, and used the strong prior knowledge on the articulated nature of human motion to handle the ambiguity and noise inherent to visual data. In contrast, the presented developments consist of generic methods that allow to digitize scenes involving several humans and deformable objects of arbitrary nature. To perform surface tracking as generically as possible, we formulate the problem as the geometric registration of surfaces and deform a reference mesh to fit a sequence of independently reconstructed meshes. We introduce a set of algorithms and numerical tools that integrate into a pipeline whose output is an animated mesh. Our first contribution consists of a generic mesh deformation model and numerical optimization framework that divides the tracked surface into a collection of patches, organizes these patches in a deformation graph and emulates elastic behavior with respect to the reference pose. As a second contribution, we present a probabilistic formulation of deformable surface registration that embeds the inference in an Expectation-Maximization framework that explicitly accounts for the noise and in the acquisition. As a third contribution, we look at how prior knowledge can be used when tracking articulated objects, and compare different deformation model with skeletal-based tracking. The studies reported by this thesis are supported by extensive experiments on various 4D datasets. They show that in spite of weaker assumption on the nature of the tracked objects, the presented ideas allow to process complex scenes involving several arbitrary objects, while robustly handling missing data and relatively large reconstruction artifacts. 2012-07-16 eng PhD thesis Université de Grenoble
collection NDLTD
language English
sources NDLTD
topic [INFO:INFO_CV] Computer Science/Computer Vision and Pattern Recognition
[INFO:INFO_CV] Informatique/Vision par ordinateur et reconnaissance de formes
Deformable surface tracking
Multi-view
Dynamic scene
Deformable registration
Expectation-Maximization
EM
spellingShingle [INFO:INFO_CV] Computer Science/Computer Vision and Pattern Recognition
[INFO:INFO_CV] Informatique/Vision par ordinateur et reconnaissance de formes
Deformable surface tracking
Multi-view
Dynamic scene
Deformable registration
Expectation-Maximization
EM
Cagniart, Cedric
Motion Capture of Deformable Surfaces in Multi-View Studios
description In this thesis we address the problem of digitizing the motion of three-dimensional shapes that move and deform in time. These shapes are observed from several points of view with cameras that record the scene's evolution as videos. Using available reconstruction methods, these videos can be converted into a sequence of three-dimensional snapshots that capture the appearance and shape of the objects in the scene. The focus of this thesis is to complement appearance and shape with information on the motion and deformation of objects. In other words, we want to measure the trajectory of every point on the observed surfaces. This is a challenging problem because the captured videos are only sequences of images, and the reconstructed shapes are built independently from each other. While the human brain excels at recreating the illusion of motion from these snapshots, using them to automatically measure motion is still largely an open problem. The majority of prior works on the subject has focused on tracking the performance of one human actor, and used the strong prior knowledge on the articulated nature of human motion to handle the ambiguity and noise inherent to visual data. In contrast, the presented developments consist of generic methods that allow to digitize scenes involving several humans and deformable objects of arbitrary nature. To perform surface tracking as generically as possible, we formulate the problem as the geometric registration of surfaces and deform a reference mesh to fit a sequence of independently reconstructed meshes. We introduce a set of algorithms and numerical tools that integrate into a pipeline whose output is an animated mesh. Our first contribution consists of a generic mesh deformation model and numerical optimization framework that divides the tracked surface into a collection of patches, organizes these patches in a deformation graph and emulates elastic behavior with respect to the reference pose. As a second contribution, we present a probabilistic formulation of deformable surface registration that embeds the inference in an Expectation-Maximization framework that explicitly accounts for the noise and in the acquisition. As a third contribution, we look at how prior knowledge can be used when tracking articulated objects, and compare different deformation model with skeletal-based tracking. The studies reported by this thesis are supported by extensive experiments on various 4D datasets. They show that in spite of weaker assumption on the nature of the tracked objects, the presented ideas allow to process complex scenes involving several arbitrary objects, while robustly handling missing data and relatively large reconstruction artifacts.
author Cagniart, Cedric
author_facet Cagniart, Cedric
author_sort Cagniart, Cedric
title Motion Capture of Deformable Surfaces in Multi-View Studios
title_short Motion Capture of Deformable Surfaces in Multi-View Studios
title_full Motion Capture of Deformable Surfaces in Multi-View Studios
title_fullStr Motion Capture of Deformable Surfaces in Multi-View Studios
title_full_unstemmed Motion Capture of Deformable Surfaces in Multi-View Studios
title_sort motion capture of deformable surfaces in multi-view studios
publisher Université de Grenoble
publishDate 2012
url http://tel.archives-ouvertes.fr/tel-00771536
http://tel.archives-ouvertes.fr/docs/00/84/64/08/PDF/22173_CAGNIART_2012_archivage.pdf
work_keys_str_mv AT cagniartcedric motioncaptureofdeformablesurfacesinmultiviewstudios
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