Virtual human representation, adaptation, delivery and interoperability for virtual worlds

In the last few years 3D Virtual Worlds (3DVWs) became a reality. Initially considered as a new mean for social communication, triggered by the development of software and hardware technology, 3DVWs are exposing now different functionalities, experiences and acquaintances. Therefore, they achieved t...

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Main Author: JOVANOVA, Blagica
Language:ENG
Published: Institut National des Télécommunications 2011
Subjects:
Online Access:http://tel.archives-ouvertes.fr/tel-00712173
http://tel.archives-ouvertes.fr/docs/00/71/21/73/PDF/ThA_se_-_-_-_JOVANOVA-2.pdf
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spelling ndltd-CCSD-oai-tel.archives-ouvertes.fr-tel-007121732013-11-09T03:20:47Z http://tel.archives-ouvertes.fr/tel-00712173 2011TELE0012 http://tel.archives-ouvertes.fr/docs/00/71/21/73/PDF/ThA_se_-_-_-_JOVANOVA-2.pdf Virtual human representation, adaptation, delivery and interoperability for virtual worlds JOVANOVA, Blagica [INFO:INFO_OH] Computer Science/Other Virtual world 3D compression Adaptation Interoperability MPEG-4 MPEG-V In the last few years 3D Virtual Worlds (3DVWs) became a reality. Initially considered as a new mean for social communication, triggered by the development of software and hardware technology, 3DVWs are exposing now different functionalities, experiences and acquaintances. Therefore, they achieved their popularity very fast, indicated by the number and the progression of active users. Being the representation of the user, the avatar is one of the most significant and most complex assets of a Virtual World. A short analysis of a VW content allows one to observe that from the point of view of the storage/transmission the most significant amount is represented by the VW assets. Within the set of assets, the avatars are the most complex structures, consisting of different components: geometry, images, animations, structures, etc. The overall objective of developing tools and methods for a large deployment of VW are translated into three specific ones: To propose a compression framework to enable efficient, compact transfer of avatars, and general 3D graphics assets. Specifically for avatars, the framework should be independent from the representation formalism. To propose an optimized solution making the avatars accessible on weak terminals such as mobile phones. To define a metadata model allowing avatars interoperability between different VWs. The three objectives are addressed in this thesis and for each we propose original contributions. 2011-03-29 ENG PhD thesis Institut National des Télécommunications
collection NDLTD
language ENG
sources NDLTD
topic [INFO:INFO_OH] Computer Science/Other
Virtual world
3D compression
Adaptation
Interoperability
MPEG-4
MPEG-V
spellingShingle [INFO:INFO_OH] Computer Science/Other
Virtual world
3D compression
Adaptation
Interoperability
MPEG-4
MPEG-V
JOVANOVA, Blagica
Virtual human representation, adaptation, delivery and interoperability for virtual worlds
description In the last few years 3D Virtual Worlds (3DVWs) became a reality. Initially considered as a new mean for social communication, triggered by the development of software and hardware technology, 3DVWs are exposing now different functionalities, experiences and acquaintances. Therefore, they achieved their popularity very fast, indicated by the number and the progression of active users. Being the representation of the user, the avatar is one of the most significant and most complex assets of a Virtual World. A short analysis of a VW content allows one to observe that from the point of view of the storage/transmission the most significant amount is represented by the VW assets. Within the set of assets, the avatars are the most complex structures, consisting of different components: geometry, images, animations, structures, etc. The overall objective of developing tools and methods for a large deployment of VW are translated into three specific ones: To propose a compression framework to enable efficient, compact transfer of avatars, and general 3D graphics assets. Specifically for avatars, the framework should be independent from the representation formalism. To propose an optimized solution making the avatars accessible on weak terminals such as mobile phones. To define a metadata model allowing avatars interoperability between different VWs. The three objectives are addressed in this thesis and for each we propose original contributions.
author JOVANOVA, Blagica
author_facet JOVANOVA, Blagica
author_sort JOVANOVA, Blagica
title Virtual human representation, adaptation, delivery and interoperability for virtual worlds
title_short Virtual human representation, adaptation, delivery and interoperability for virtual worlds
title_full Virtual human representation, adaptation, delivery and interoperability for virtual worlds
title_fullStr Virtual human representation, adaptation, delivery and interoperability for virtual worlds
title_full_unstemmed Virtual human representation, adaptation, delivery and interoperability for virtual worlds
title_sort virtual human representation, adaptation, delivery and interoperability for virtual worlds
publisher Institut National des Télécommunications
publishDate 2011
url http://tel.archives-ouvertes.fr/tel-00712173
http://tel.archives-ouvertes.fr/docs/00/71/21/73/PDF/ThA_se_-_-_-_JOVANOVA-2.pdf
work_keys_str_mv AT jovanovablagica virtualhumanrepresentationadaptationdeliveryandinteroperabilityforvirtualworlds
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